Dragon age origins dragon scale armor. Dragonscale Armor

“You will have a lot of happiness in your life, dear,” the tramp said in an insinuating voice, steadily looking into the eyes of the rosy-cheeked girl and tightly squeezing her soft, sweaty hand in his callused palm. - I see a rich groom, rich and complaisant ... He will come for you soon, but you do not rush your happiness, you will scare ... You will have a fine house, an excellent household, a full yard with children. The children are beautiful: the girls in thee, and the boys will go to the father. You will live happily, no illness, no trouble for ten years, but there I don’t know, I don’t see a trace ...

The man finally let go of the magnificent beauty's hand and averted his heavy gaze. What else could be said to a healthy peasant girl who only thought for days on end about her impending marriage and about the “groom”, who, perhaps, would turn out to be better than her father, would not torment her braids for every small fault? Any girl dreamed of parting with her hateful parental shelter as soon as possible, especially when she was already in her eighteenth year and the village slanderers would just about begin to call her an old maid. Milva, who sighed languidly in front of the prophet, was no exception to general rule; she was one of many to whom the prophet had already sold this prediction. At first he varied the words, picked up different formulations and intonations, but then, as a result of exhausting repetition, a unique product was formed, a product that is in demand among all unmarried village girls under the age of twenty-two.

- And tell me about tya, about tya! Will he recover? Will we sell Pestrukha by winter?! - the girl chattered briskly, unconditionally believing the prophet she met by chance at the inn.

“I can’t, she doesn’t want to…” The tramp shook his head and, finishing off the horse-fleshed beer from a tall mug, scooped up the copper lying on the table with his left hand. - The Goddess of Fate is capricious, she does not open the gates of the future twice in one day. In a week we can try, but right now, no, sorry ...

Regret appeared on the pretty face of the simpleton, even resentment, but not for the prophet, but for the capricious Goddess. She pouted her lips and, thinking of something of her own, about a girl, unbuttoned the button of an old dress, specially washed and ironed before the trip to the city. A tramp in a shabby, soiled shirt and in a darned and overdarned raincoat did not think to get up because of the table sticky with hops and grease. He was not so much interested in whether the dreaming girl would unbutton one more button and whether snow-white, magnificent breasts would appear before his eyes, but in more mercantile considerations. Milva's older brother, exhausted during the day of trading and unable to stand the moonshine marathon, was dozing peacefully under the bench and only occasionally made inarticulate sounds from there that remotely resembled human speech. The girl believed the chatter of the tramp, the girl paid, which means that it was possible to profit more, and not only pennies ...

Only two circumstances prevented the greedy plans of the rogue from coming true: the noisy hubbub of the peasants walking in the stuffy tavern and the dissatisfied looks that every minute gave the tramp a fat, constantly sweating owner and his two broad-shouldered sons, who helped dad not only with serving dishes, but also with the expulsion of rowdy visitors. So far, the beggar-prophet behaved quietly and paid for beer, but as soon as he became a participant in a full-fledged brawl or a small fuss with his tablemates, he would be instantly thrown out the door. The wanderer's huge, almost two-meter height, his broad, bony face, fringed with a short beard, the heavy gaze of colorless eyes, and even the impressive size of mud-stained fists with knocked-down knuckles could not serve as a good reason to leave the tramp alone. Peasants cannot be surprised by remarkable physical strength, and the servants of the inn at the city bazaar even more so. They got used to everything, they bludgeoned and not so strong men ...

“Well, goodbye, dear,” tired of watching the beauty’s preoccupied face, the tramp decided to spur her confused thoughts a little and therefore lazily got up from the table.

- Where are you going?! - Instantaneously waking up, the girl grabbed his sleeve and almost tore the thin fabric worn to translucency.

“It’s time for me to help in any way I could,” the big man smiled friendly, but did not withdraw his hand.

- Tell me more ... well, as you, the knowledgeable ones, are accepted ... about the present, about the past ... I'll cry, don't hesitate!

“Oh, girl, girl,” the swindler shook his head reproachfully, again sinking onto the bench. - Every fool knows your real, there it is ... lying drunk under the bench ...

For greater clarity, the prophet kicked the softly snoring and salivating body with his foot. Milva's brother, obviously unhappy with such rough treatment, let out a menacing roar and, without opening his eyes, promised a Kalv to rip open his mouth. Hearing no objections, the overdrinker calmed down, and his specious sister suddenly became embarrassed and lowered her eyes.

“Your father is sick, your brother observes your infallibility and mocks you for nothing. In fact, he doesn’t care about you, he only cares about “... what will people say?” – the wanderer exactly reproduced the voice of Milvin's brother, heard by him even before the merchant of hay and cereals fell under the table. - He drags you along on a leash, and he himself plays dirty tricks ...

“Not without an antovo…” Milva whispered, wiping away a tear.

- I, beauty, am not trained to lie, I only tell the truth to people, the truth that they don’t know, and not the one that is already visible ... Look at your past, it’s another matter, you can keep your word, but only you do it without me you know. What has come true has already come true, - the bearded man spread his hands.

The speech of the hungry man turned out to be convincing, perhaps even too much. The girl withdrew into herself and no longer persuaded him to stay. However, the soothsayer was not afraid, in his torn sleeve was hidden a trump card, a reliable argument in favor of continuing the conversation.

“True, there is something in your past that can harm the future,” the prophet whispered conspiratorially, almost clinging to the sticky table with his beard. - If it comes out, then your wedding will not happen ...

The girl's reaction exceeded all expectations: until that moment, her slightly rosy cheeks were covered with a crimson blush, and fear bordering on horror appeared in her eyes. He guessed it, cast the bait of the assumption and now he could pull out a very appetizing fish. It was only necessary to carefully tighten the line; so that a wounded, nervous fool does not get off the hook.

- What are you talking about? Milva stammered and buttoned the top button of her dress with a trembling hand.

“Yes, about a lot of things ...” the fortuneteller whispered, grinning slightly. “It’s too crowded around to talk about such things. If someone hears, then you won’t wash off ... Come on, is there anyone from your village here?

“Yes,” the intrigued simpleton nodded her head.

- That's what I'm talking about ... I won't say anything to them, and if I do, it's not here ... - the swindler began to develop success. - I'll go out right now ... to breathe fresh air and recover, and you, if you really believe me and want to help yourself, then come to the stable a little later.

- To the stable? - the girl who suspected something was frightened and recoiled from the table.

“People are all the same,” a contemptuous smirk appeared on the face of the voluptuary, who had already repeatedly worked out this simple trick, as if he saw a snake in front of him, and not just a snake, but the most disgusting and disgusting-looking viper. - You want good for you fools, but you accuse me of malicious intent. I'll be near the horses, but as you know, I won't persuade! Only then don’t scold me with dirty words that you didn’t insist ... you didn’t reason.

Deftly throwing a battered knapsack over his shoulder and picking up a staff lying on a bench, the man stood up and waddled, defiantly scratching his protruding stomach, and headed for the exit. The fat innkeeper breathed a sigh of relief: the wanderer, having had enough of his beer and a couple of stale crusts, decided to continue his journey. The biggest loss that the dirty bearded man could now inflict on his farm was not worth a damn: pissing on the corner of the establishment or doing some other need in the stable. The walls of the tavern suffered every night from ill-bred peasants, and the horses were strangers ...

Walkthrough: Vault Village

Walkthrough: Vault Village

E that church scholar lives in the shopping district opposite the Bitten Nobleman tavern, and spends his whole life studying the legends of the Ashes of Andraste and looking for the whereabouts of this relic. However, Genitivi himself will not be at home, but his assistant Waylon will be there. Then you can take action in the following ways:

- P Get Waylon to admit that Brother Genitivi was planning to go to Calenhad Lake. There, in the Spoiled Princess tavern, an out-of-place innkeeper can be Persuaded to tell that he is nervous about some dark personalities hanging around, and that they require all sorts of tall tales to be told to everyone who wants to. When you leave the tavern, you will have to fight with an impressive detachment of incomprehensible personalities. If you lure them to the pier itself, Templar Carol can help you deal with them. Then you will only have to return to Denerim and demand a report from Waylon.

Walkthrough: Vault Village


Walkthrough: Vault Village

- R ask Waylon long enough to catch him on all sorts of inconsistencies and reservations (high Cunning is desirable), and then back him up against the wall. As a result, Waylon will attack you, and you will not need to go to Calenhad Lake.

- n start searching the house, and Waylon will immediately forbid you from doing this. If you continue, he will attack you.

AT as a result of a search of the house, you will find the body of the real Waylon in the back room (and you will understand that you were talking with an impostor) as well as the journal of brother Genitivi, who will update the task and give a new mark on the map where you have to go.

Village Refuge

Walkthrough: Vault Village


Walkthrough: Vault Village

P Arriving at the village, you will find that it is small and the small population will only grimly mumbling to strangers get out of here, because they do not belong here. Also, a bloody altar in one of the village houses and a boy, after a short conversation, showing a human finger, will lead you to think about the strange things happening in the village. Soon the locals will run out of patience, and they will take up arms. To do this, you will need to talk to the local leader Eric at the church on top of the hill about Brother Genitivi, or if you rush into the back room of the trading post and kill the shop owner.

Walkthrough: Vault Village


Walkthrough: Vault Village

P after that you will only have to kill all the inhabitants who have raised weapons against you. From the body of Eric, you need to remove a special medallion, and then inspect the church for secret passages. One of these will open a previously hidden room, where brother Genitivi will be, who will tell you about this place, his misadventures and how to get to the Temple of Andraste, where the Ashes are stored.

Walkthrough: Vault Village


Walkthrough: Vault Village

E If you immediately started by going to the church, you can go outside and clear the village from the sectarians, otherwise you will immediately be transported to the temple, and Genitivi is not necessary to take with you - you only need Eric's medallion.

AT The Ruined Temple has two floors filled with cultists of various classes and traps, so it is worth taking a rogue with a pumped lockpicking skill.

Cultists are also very fond of ambushing, so do not stretch your group.

Walkthrough: Vault Village


Walkthrough: Vault Village

FROM The north door will be locked. The key to it is in one of the chests in the same locked southeastern rooms, and the key to the latter is in the Chambers of the Cultists in the western part of the map. When you return to the first hall, a new squad of cultists will be waiting for you there. The next door to the north opens after lighting the sacrificial brazier (the wick can be found in the southwestern rooms, which are guarded not only by the cultists, but also by the bronto, and the black pearl is in the chest with the key to the central hall).

Walkthrough: Vault Village


Walkthrough: Vault Village

D You will then have to go through a room with traps and ballistas. Ballistas won't fire if your rogue disables two tripwires, but there are also traps on the floor.

AT In the last room with a fork, you will meet with a new detachment of cultists led by the Ash Ghost. The very choice of the corridor - right or left, does not really matter, except that in the western one you will find four chests. In the one that turns out to be locked, there is a pack of arrows, and in the rest - ghosts. In the east corridor you will come across more traps.

Walkthrough: Vault Village


Walkthrough: Vault Village

FROM The next tier of the Ruined Temple will be inhabited, in addition to cultists, by baby dragons, often attacking from ambush. There are many traps here, and sometimes the robber will not be able to detect the hidden cultists - they will only reveal themselves when you come to this place in the open. There are also enough traps here.

Walkthrough: Vault Village


Walkthrough: Vault Village

P Heading straight ahead into the northeast halls, you'll encounter a Dragonmaster who drops an excellent sword for a battlemage. And further, in the nest of dragons in the northeast, you can find an amulet for the Blood Mage, which will add an entry to the Codex.

Walkthrough: Vault Village


Walkthrough: Vault Village

AT cave in the northwest of the location you will meet with the leader of the cultists named Kolgrim. Your decision on whether to accept his offer or not will determine the Approval of your companions. Some may be so upset by your decision that they will leave the group (if they stayed in the camp) or simply attack you. In the first case, you can still try using Persuasion to insist that the companions stay with you - in this case, you should answer that you are not to blame for this act. Sheila and Morrigan will approve of the decision to support Colgrim, Stan, Leliana, Wynn and Alistair will be against. If you promise to immediately kill Kolgrim, then increase the influence of Leliana and Wynn.

Walkthrough: Vault Village


Walkthrough: Vault Village

E If Kolgrim's offer was rejected, he and his lieutenants will attack your party. From the body of Kolgrim, in addition to the beautiful ax, the Horn of Kolgrim is removed, with which you can lure and try to kill the High Dragon. However, it is quite possible to offend this flying lizard if you manage to get the dragon out of the bow or spell, otherwise it will not attack first.

Walkthrough: Vault Village


Walkthrough: Vault Village

P After talking with Kolgrim (it doesn't matter if the leader of the sectarians remains alive or not), go to the top of the mountain - the High Dragon will live there. Now your path lies in the Gauntlet, where the Guardian will meet you. He will be able to tell you about himself, the cultists, and Andraste, and in turn will start asking questions himself. Your answer has nothing to do with it. Next, the Guardian will require you to pass several tests and prove yourself worthy in order to see the Ashes.

Walkthrough: Vault Village


Walkthrough: Vault Village

H and the first test you will need to answer a few questions that will be asked by the ghosts of those who knew Andraste well in life. If the answer is wrong, they will attack you. To open the next door, you must answer eight questions correctly or defeat all eight ghosts.

Walkthrough: Vault Village


Walkthrough: Vault Village

P correct answers to questions:

Armor - Dreams

Elisai - Melody

Havard - Mountains

Basil - Revenge

Katair - Hunger

Maferat - Jealousy

Hessarian - Mercy

Shartan - House

Walkthrough: Vault Village


Walkthrough: Vault Village

T who you meet in the next room depends on your character's backstory (a nobleman will meet his father Bryce Cousland, a city elf will meet Shianni, a Dalish will meet Tamlen, a mage will meet Jovan, a commoner dwarf will be Leske, and a noble dwarf will meet Prince Trian) . Your answers here are also irrelevant. Having expressed his opinion, the ghost will give you the Reflection amulet (only if you did not refuse to answer the Guardian's question) and disappear.

Walkthrough: Vault Village


Walkthrough: Vault Village

AT in the next room, you will have to fight with ghosts that are doubles of your group, but not identical copies (the set of spells and skills, and sometimes weapons, is different). Having dealt with them, follow further into the room with a cliff. On its sides there are six plates, clicking on which activates different parts of the bridge (the plates on opposite parts of the abyss make the bridge material). You will need to place your companions on the slabs so that the bridge becomes real and more or less solid. If you go solo, then three friendly ghosts will automatically be added to your group here.

Walkthrough: Vault Village


Walkthrough: Vault Village

H To cross the bridge, follow the next instructions.

P leave three characters on the second slab on the right and the third and sixth on the left, and put the fourth on the second section of the bridge.

P move the character from the third plate on the left to the fourth plate on the right, and move the character from the second plate on the right to the first plate on the left. Move the fourth character on the bridge to the third section.

P Move the character from the sixth plate on the left to the fifth plate on the right, and move the character from the fourth plate on the right to the second one from the left. With the character on the bridge, go through the last part of the path - and the bridge will appear in full. Your companions will join you and the Ghosts will disappear.

AT your last test is to cross the wall of fire. After activating the altar, you will understand how to do it - take off all your armor and weapons, remaining naked, and in this form cross the fiery wall. After that, the Guardian will appear. If you've followed all the instructions, he'll declare you worthy to take some of Andraste's Dust, and if you walk through the flames while wearing armor or fulfill Kolgrim's condition, the Guardian will attack, summoning a couple of Dust Wraiths to help.

Walkthrough: Vault Village


Walkthrough: Vault Village

T also, in case of desecration of the shrine, Wynn and Leliana will attack you (unless you “toughen up” her by completing the bard’s personal quest in a special way), or these ladies will leave you after a conversation in the camp, if you did not take them into the Gauntlet (Leliana can also remain if you deceive her).

Denis YURIN Dragon scale armor

Chapter 1 Past, Future and Present

“You will have a lot of happiness in your life, dear,” the tramp said in an insinuating voice, steadily looking into the eyes of the rosy-cheeked girl and tightly squeezing her soft, sweaty hand in his callused palm. - I see a rich groom, rich and complaisant ... He will come for you soon, but you do not rush your happiness, you will scare ... You will have a fine house, an excellent household, a full yard with children. The children are beautiful: the girls in thee, and the boys will go to the father. You will live happily, no illness, no trouble for ten years, but there I don’t know, I don’t see a trace ...

The man finally let go of the magnificent beauty's hand and averted his heavy gaze. What else could be said to a healthy peasant girl who only thought for days on end about her impending marriage and about the “groom”, who, perhaps, would turn out to be better than her father, would not torment her braids for every small fault? Any girl dreamed of parting with her hateful parental shelter as soon as possible, especially when she was already in her eighteenth year and the village slanderers would just about begin to call her an old maid. Milva, who sighed languidly in front of the prophet, was no exception to the general rule; she was one of many to whom the prophet had already sold this prediction. At first he varied the words, picked up different formulations and intonations, but then, as a result of exhausting repetition, a unique product was formed, a product that is in demand among all unmarried village girls under the age of twenty-two.

- And tell me about tya, about tya! Will he recover? Will we sell Pestrukha by winter?! - the girl chattered briskly, unconditionally believing the prophet she met by chance at the inn.

“I can’t, she doesn’t want to…” The tramp shook his head and, finishing off the horse-fleshed beer from a tall mug, scooped up the copper lying on the table with his left hand. - The Goddess of Fate is capricious, she does not open the gates of the future twice in one day. In a week we can try, but right now, no, sorry ...

Regret appeared on the pretty face of the simpleton, even resentment, but not for the prophet, but for the capricious Goddess. She pouted her lips and, thinking of something of her own, about a girl, unbuttoned the button of an old dress, specially washed and ironed before the trip to the city. A tramp in a shabby, soiled shirt and in a darned and overdarned raincoat did not think to get up because of the table sticky with hops and grease. He was not so much interested in whether the dreaming girl would unbutton one more button and whether snow-white, magnificent breasts would appear before his eyes, but in more mercantile considerations. Milva's older brother, exhausted during the day of trading and unable to stand the moonshine marathon, was dozing peacefully under the bench and only occasionally made inarticulate sounds from there that remotely resembled human speech. The girl believed the chatter of the tramp, the girl paid, which means that it was possible to profit more, and not only pennies ...

Only two circumstances prevented the greedy plans of the rogue from coming true: the noisy hubbub of the peasants walking in the stuffy tavern and the dissatisfied looks that every minute gave the tramp a fat, constantly sweating owner and his two broad-shouldered sons, who helped dad not only with serving dishes, but also with the expulsion of rowdy visitors. So far, the beggar-prophet behaved quietly and paid for beer, but as soon as he became a participant in a full-fledged brawl or a small fuss with his tablemates, he would be instantly thrown out the door. The wanderer's huge, almost two-meter height, his broad, bony face, fringed with a short beard, the heavy gaze of colorless eyes, and even the impressive size of mud-stained fists with knocked-down knuckles could not serve as a good reason to leave the tramp alone. Peasants cannot be surprised by remarkable physical strength, and the servants of the inn at the city bazaar even more so. They got used to everything, they bludgeoned and not so strong men ...

“Well, goodbye, dear,” tired of watching the beauty’s preoccupied face, the tramp decided to spur her confused thoughts a little and therefore lazily got up from the table.

- Where are you going?! - Instantaneously waking up, the girl grabbed his sleeve and almost tore the thin fabric worn to translucency.

“It’s time for me to help in any way I could,” the big man smiled friendly, but did not withdraw his hand.

- Tell me more ... well, as you, the knowledgeable ones, are accepted ... about the present, about the past ... I'll cry, don't hesitate!

“Oh, girl, girl,” the swindler shook his head reproachfully, again sinking onto the bench. - Every fool knows your real, there it is ... lying drunk under the bench ...

For greater clarity, the prophet kicked the softly snoring and salivating body with his foot. Milva's brother, obviously unhappy with such rough treatment, let out a menacing roar and, without opening his eyes, promised a Kalv to rip open his mouth. Hearing no objections, the overdrinker calmed down, and his specious sister suddenly became embarrassed and lowered her eyes.

“Your father is sick, your brother observes your infallibility and mocks you for nothing. In fact, he doesn’t care about you, he only cares about “... what will people say?” – the wanderer exactly reproduced the voice of Milvin's brother, heard by him even before the merchant of hay and cereals fell under the table. - He drags you along on a leash, and he himself plays dirty tricks ...

“Not without an antovo…” Milva whispered, wiping away a tear.

- I, beauty, am not trained to lie, I only tell the truth to people, the truth that they don’t know, and not the one that is already visible ... Look at your past, it’s another matter, you can keep your word, but only you do it without me you know. What has come true has already come true, - the bearded man spread his hands.

The speech of the hungry man turned out to be convincing, perhaps even too much. The girl withdrew into herself and no longer persuaded him to stay. However, the soothsayer was not afraid, in his torn sleeve was hidden a trump card, a reliable argument in favor of continuing the conversation.

“True, there is something in your past that can harm the future,” the prophet whispered conspiratorially, almost clinging to the sticky table with his beard. - If it comes out, then your wedding will not happen ...

The girl's reaction exceeded all expectations: until that moment, her slightly rosy cheeks were covered with a crimson blush, and fear bordering on horror appeared in her eyes. He guessed it, cast the bait of the assumption and now he could pull out a very appetizing fish. It was only necessary to carefully tighten the line; so that a wounded, nervous fool does not get off the hook.

- What are you talking about? Milva stammered and buttoned the top button of her dress with a trembling hand.

“Yes, about a lot of things ...” the fortuneteller whispered, grinning slightly. “It’s too crowded around to talk about such things. If someone hears, then you won’t wash off ... Come on, is there anyone from your village here?