Fallout 4 hell doesn't speak

As soon as you enter the game after installing the Automatron add-on for Fallout 4, you will immediately activate the first quest of the Mechanical Enemy add-on.

Listen to the caravan's distress signal

Your Pip-Boy has received a distress signal. Listen to the message. To do this, you need to: select the "Radio" tab in your Pip-Boy, and then activate the "Caravan Emergency Frequency".

The message says that the caravan was attacked by hostile robots just east of Watts Electronics. If you want to help them, then hurry up there.

Find a caravan

Watts Electronics is located north of the junction of Cambridge and Charlestown. When you arrive at the place, there will already be a fierce battle.

Destroy hostile robots

Meet new types of robots: cybernetic robotic eyes, flybots and that's just the beginning.

Reference

Examine the killed robots for modifications and repair kits for robots. The former will add new modification options to the robot workbench, while the latter is needed to repair robots that have been damaged in combat, similar to stimulants for human companions.

Talk to the robot

Of the entire caravan, only one robot, Ada, survived. You can ask her about the attack, about the hostile robots and their leader the Mechanist, she will tell you everything she knows.

Ada asks you to join her in the fight against the Mechanist, and in return she will give you blueprints for a workbench for robots, which allows you to create a huge number of modifications for them. The last time Ada and her friends from the caravan saw the Mechanist's robots was at the General Atomics plant, perhaps there you can get information that will lead you to him. From that moment on, the next quest "A New Threat" will become active.

Before setting out, collect what little remains of the caravan. Do not waste good.

Do not be too lazy to look into Watts Electronics, to the east of which you found a caravan. There you can get hold of some supplies, but you should beware of radroaches. The robots are not active, but if you accidentally turn on the demo mode in the basement terminal, you will have to fight with them too.

Classically, there is a first aid kit in the toilet. In the office on the second floor there is a chest with ammunition and weapons, as well as a safe that can be opened using the terminal. Climbing another ladder to the second level, you will find a small vault (the level of the castle is difficult) with a nuclear mini-charge in the safe for the "Fat Man" and a stealth-boy on the rack.

Now get down to the basement, you can through the gap in the floor or the stairs located behind one of the blue doors on the first floor. The door in the only room of the basement is opened using the terminal hanging nearby. In the corner of this room you will find a floor safe (the level of the lock is difficult).

Clue

In the basement, on a table near the terminal, you will find magazine "Total Hack" Issue 2. It doesn't provide a magazine perk, but gives you a bonus as the source code for the Protectron hack. You can read about all magazines.

Climb the stairs up and you can go in search of the Mechanist.

Locations to explore:

  • Plant "General Atomics"

Explore the General Atomics plant

Ada said she saw Mechanist robots at General Atomics. Perhaps there you will find something that will lead you to the Mechanist.

Get to the General Atomics plant in South Boston. When you enter, do not relax, as you will be immediately greeted as an unwanted guest.

Look in the toilets in the reception area of ​​General Atomics, located on the right side. There, you will find some medicaments and a Cherry Yader-Cola in one of the booths. Then go up to the second floor. Break open the door to the principal's office (the lock level is hard) if you wish. Inside you will find a General Atomics director's ID, which can be useful for completing the quest from the Miscellaneous section in the General Atomics Galleria shopping center.

Clue

Do not miss the office next to the director's office, as there is a magazine "Tesla Science" issue 8. With it, you will open a new perk, in which energy weapons deal 5% more critical damage, or, if this is not the first issue of this magazine, it will strengthen the existing perk. Full list magazines and their perks, see .

Now you need to get into another wing of the second floor. It can be done:

  • After walking along the broken balcony from the director's office to the next door, but it's not so easy;
  • Hacking the terminal (level - easy) on the first floor in the workshop adjacent to the reception, and going to the stairs at the opposite wall;
  • Using a ladder in the same workshop. By the way, climbing this ladder to the upper level, you can find some ammunition.

One way or another, a locked cell with hostile robots awaits you on the second floor. Unfortunately, killing them through the bars will not work, so use the terminal to unlock the door.

After opening the door, rush into battle. The most dangerous and powerful robot is the robotic brain, but that's exactly what you need. Destroy all robots.

Search the robot brain

After the fight is over, search the robin's brain for anything that will help you find the Mechanist. You will find a certain device of the Mechanist - for sure it will come in handy. Discuss it with Ada.

Talk to Ada

The Mechanist's device is a specially tuned direction finder with which he monitors robotic brains. Ada proposes to install this direction finder in her, use it in the opposite direction and thus determine the location of the Mechanist. But to install the direction finder, you will need a workbench for robots and, of course, Ada. Therefore, it is in your own interest not to part with it yet.

Look around here to the end if you're interested. In the chamber where the robots were locked, you will find a chest with ammunition and weapons. In the locked room on the second floor (the castle level is medium), you can stock up on medicines from the first-aid kit on the shelf and medicines from the nightstand, as well as get hold of a small amount of caps from the cache on the desk. And don't miss the wall safe (lock level is easy) between the bedside table and the desk.

Let's go out the other way. Go down the stairs to the first floor and open the door to the Quality Control Department using the QC Department terminal.

With the opening of the doors, you will hear an announcer, she mistook you for a robot of the Miss Nanny model and wants to check you on the quality of the services provided - this is a quest from the Miscellaneous section "Quality Assurance". How to open a General Atomics safe that requires a terminal? It will open only after completing this mini-quest as a reward. Use the terminal again and open the door next to the safe. Here you are at the exit, or rather near the toilets in the waiting room.

Build a workbench for robots

You will have one of your settlements marked on the Pip-Boy map, where you can build a workbench for robots using a workshop. You can see the basics of using the workshop.

The Robot Workbench is a very powerful tool for both building your own robots and modifying them. With its help, even the most inexperienced "engineer" will be able to create the most complex robots.

To create a workbench for robots, you need to select the "Special" group in the workshop menu.

Reference

To build a workbench for robots, you will need:

  • Gears: 6
  • Oil: 4
  • Bolt: 4
  • Plastic: 4
  • Aluminum: 12
  • Fiberglass: 6
  • Wiring: 3
  • Nuclear material: 4

Talk to Ada

Tell Ada that you are ready to install the direction finder.

Set direction finder on Ada

To install a direction finder on Ada you need:

  • Go to the workbench terminal and press [E] to use it;
  • Select the robot you will work with. In this case it is Ada;
  • In the "Categories" menu, select "Special Modifications";
  • In the "Special Modifications" category, select "Direction Finder" and click to create it.

After the deed is done, talk to Ada again.

Talk to Ada

The equipment was successfully installed and Ada was able to pick up the encrypted signal, but she is unable to trace the source. If you find two more direction finders, then Ada will be able to decipher the signal. Luckily, she discovered the whereabouts of a couple more robo-brains. So the hunting season for robotic brains is open.

Locations to explore:

  • Fort Hagen base satellite dish

By installing the Automatron add-on for Fallout 4, when you enter the game, the Mechanical Enemy quest is automatically activated.

The task begins with the fact that the Survivor's Pip-boy receives a caravan distress signal, after listening to the message we rush to help the suffering.

The target will be near the Watts Electronics location.

Note
In the basement of the Watts Electronics building, on the table near the terminal is the Total Hack magazine.

Arriving at the place of the signal for help, the Survivor will face a grandiose battle with hostile robots. We will be attacked by new types of machines: Integral Flybots, Servo-Driven Robo-Eyes and Utilbots, click and pray!

Note
We do not hesitate to loot, we take modifications and repair kits from the destroyed robots. All the parts will come in handy to work on the robot workbench, and repair kits will restore your iron companions if damaged in battle.

Having dealt with the evil pieces of iron, it turns out that, unfortunately, only one remained alive, and even then not a person.

Note
We examine the corpses of the killed caravaneers, using Pip-boy we listen to Jackson's holotape and Zoe's diary.

With gratitude for the support provided, a robot with a beautiful female name- Ada.

All of Ada's friends died, and besides, it turns out that such incidents with the attack of robots are not the first time.

The caravan that was accompanied by Ada and her comrades was engaged in trade and repair of mechanisms. Apparently, this, coupled with modifications to the robots themselves, attracted the attention of the aggressors.

Jackson, who led the caravan, was also the creator of Ada and those destroyed in battle - Turing, Hertz and Porter.

Now Ada, by all means, wants to avenge the death of her friends. She asks the Survivor to join her and help destroy the source of evil - the Mechanist. He is the leader of the killer robots.

Second part of the video https://youtu.be/IX_e55357og?list=PL4cfavSoUa4ASQbc7_oso6K8hRrcz-ICZ The first expansion "Automatron" has been released. Where, according to the plot, a certain enemy appears who leads the robots. Who kill people, residents of the commonwealth. We have to figure out what's what. The add-on brought some new content to the game, in the form of robots. We were allowed to create and modify allied robots as we wished. To do this, in the settlement you need to build a special device for modifications. It will be located in the very first section of modifications "Special". But in order to start building this device. You need to start the task. And so, we get a kind of distress signal on the radio. You need to turn on the radio in the pip-boy and listen to the message. From which we learn about the attack of the robots. Heading there, we will find that the caravan is already all dead and we will see a battle of robots that will attack us. Next, an adventure awaits us, with investigations and an interesting ending. Tip: collect parts of killed robots. They will unlock new modification options for robots in the modification device. Tip: In the task where you need to build "Jezebel" into the body of the robot. Create a new robot at the robot modification station. Go to create head, there will be an option to create the head "Jezebel". Spoilers: Note: In the course of the passage, I tried to find and listen to all the diaries. We will meet a new ally robot "Ada". She was an assistant to the caravan that gave the distress signal. When we fought off the attack of the robots. Ada said that she was designed by the head of the caravan and now she wants to take revenge on a certain "Automatron" who sent these killer robots. She will give us a recipe for a robot modification device. In search of "Automatron" we wandered into a new kind of raiders who used robots in their business and even made armor out of them for themselves (new content). On the basis of these raiders, we met the living brain of Jezebel, she wanted to live and agreed to help us find the Automatron. We had to give her a new body. Which is exactly what we did. There was also a walk to the robot factory. A very interesting unique weapon "Tesla carbine" (new content) was found there, firing electric discharges that can jump from target to target and from the boss there, got pieces for power armor. Also unique "Tesla", which increases the attack power of this weapon (new content). Even at the factory behind the castle, you can find full power armor, the most powerful in the game (probably the developers decided that if new additions come out, they can make such a gift), which was nice. (continued in next video)

After you start playing through the expansion of the game, you will hear a distress signal, according to which several caravans have come under attack by hostile robots. Head east of Cansumer Electronics and look for caravans. You can use fast travel. When you get there, you will see a huge cluster of robots in front of you. One of all these robots is trying to protect the caravan.

Destroy hostile robots

Swarmbot - one of the attacking robots - has a decent amount of health. Try to destroy it using your best weapon. Then deal with the crowd of conventional mechanized drones protecting the main robot.

Talk to the robot

Once you've dealt with the hostile robots, it's time to talk to one of the good robots that was protecting the caravan. The robot calls itself Ada. He will talk about how his friends died and how the Mechanic tried to send him to the Commonwealth to kill the survivors, the settlers and destroy the caravans.

She (Ada, this is a girl) wants to take revenge on the Mechanic, and you will help the robot in this. Ada will tell you about the next place where you can find a clue about the Mechanic. You have to go to the Atomic Factory (General Atomic Factory). Move to the specified location.

New threat

According to Ada, General Atomics has a lot of good parts and therefore the robots can still guard this place. So to get started, collect parts from a nearby robot to create your own partner.

Explore the General Atomics plant

When you finish working on the robot workbench, then go to the indicated place. Upon entering the location, you will encounter several opponents (robots) located in front and up the stairs. Deal with them. Don't forget to collect all the parts!

Find the robot's brain

After killing the robots, go upstairs and jump over to the other side. Kill the main enemy. Check out the parts.

Talk to Ada

Ada will thank you for your participation. She will ask you to install a new part on her so that more information about the Mechanic can be extracted. Open the robot's built-in workbench and set up a radar beacon inside Ada. Ada will detect a strong signal from another robot in the Commonwealth. You will have to track him down. You need to find as many robot brain parts as you can to find the Mechanic.

Head hunter

Robobrains are known to travel in groups. Therefore, you will have to face serious resistance. Once you upgrade Ada by inserting a radar beacon, your Pip-Boy will have a new location for the robots. Just move to a new location on the map.

Continued on the next page!

Installing the DLC and starting Walkthrough Automatron, you can not only learn how to design robots and get new equipment, but also learn an interesting storyline of this add-on. And although the time required to complete it is not comparable to the main Fallout 4 campaign, the story will still keep you in suspense from beginning to end. Quests in Automatron are made with the same quality as in the original and will not let you get bored. And it all starts with a distress signal...

Hero to the rescue

  • You caught someone's signal for help on your Pip-Boy's radio, and after listening to it, the list of your tasks will be replenished with the Mechanical Enemy quest.
  • Well, don't waste a minute. Go to the Watts Electric factory building. Here you will find hostile robots attacking the caravan.
  • Deal with the ill-wishers and talk to the only survivor of the caravaneer, a robot named Ada. In exchange for help in the fight against the villain named Mechanist, she will give you blueprints for a workbench for building robots.
  • After that, you can proceed to the next quest - "A New Threat".

I'm going to the factory

To complete the "New Threat" task, you must do the following:

  • Go with Ada to the General Atomics plant and destroy the robots guarding it. Then you need to go inside, but be careful, there are even more enemies inside.
  • After clearing the location of opponents, open the door locked by the terminal. Behind it you will find a room locked with bars. Enter it and face to face with a huge robot.
  • Your enemy, the Quantum Robot Brain, is incredibly dangerous. It is equipped with fairly strong armor, and its movement speed is very high for such dimensions. The problem is that he is the one who has the Mechanist Device you need, so be careful and be sure to win.
  • After killing Robobrain, take the device you need from his body and go to your settlement.
  • Build a workbench (if you haven't already) and upgrade Ada with it. This will allow you to find out the location of other devices and will open access to the "Headhunter" quest.

lost head

The quest "Headhunter" is to search for devices:

  • The first of the devices you need is located at the Fort Hagen gas station, and the second is next to the satellite tower in the same location. Naturally, both there and there enemies will be waiting for you, so do not relax.
  • Next, go to the hangar and go down to the basement. There you will find Jezebel, who after a short dialogue will ask you for help. Agree, but keep in mind that as soon as you take her head, a huge robot will turn on in the room and attack you. The fight with him should not cause any difficulties, especially if you arm yourself with a rocket launcher.
  • Return to your settlement and make a body for Jezebel using the workbench, and then talk to her about the Mechanist. After the dialogue, you will be able to proceed with the task "Putting Order".

The final

  • Install a satellite module on Ada and go with her to the RobCo building. Inside, inspect the terminal and wait for your partner to break open the door.
  • After going through several rooms and passing traps, you will find yourself in a large hall with robots. There is another locked door here, and behind it is a passage leading to the lower levels.
  • After wandering a bit through the dark corridors and dealing with a crowd of ghouls, you will stumble upon an elevator. Get in it and go down even lower. Here you again have to go through several rooms and kill another pack of enemies. As a result, you will finally find your main goal - the Mechanist.
  • Of course, the main villain is well guarded, so get ready to repel numerous waves of various robots. At some point, you will even be attacked by a unique Duelebot, but it should not become a serious obstacle either.
  • After defeating all the enemies, talk to the Mechanist. If your Charisma is well pumped, then you can learn a lot useful information. In any case, go upstairs and turn off the alarm.
  • Talk to Jezebel and Ada, and as a reward for your efforts, you will receive the Mechanist's armor and helmet.