How to play custom maps (cases) GTA Online. How to play custom cards (cases) GTA Online How to make cards in GTA 5 online

Map Editor is a tool that allows you to edit maps in grand theft Auto V. You have a free camera in your arsenal to move around the city, and you can call on any game objects (with a preview function!), Move them to any place using the keyboard or mouse. All edited maps are saved in XML format or in a simple trainer format (objects.ini).

Control:

  • F7 - call the modification menu;
  • W, A, S, D - rotate the camera around, and inside the map editor menu, if there is an active object - drag / expand the object;
  • Q/E - movement up/down, or rotation along an axis (with an active object);
  • F - call the object creation menu;
  • P - call the menu for creating pedestrians;
  • B - call the car creation menu;
  • Up arrow - place a marker;
  • Shift - speed up camera rotation, drag or rotate an object faster;
  • Alt - slow camera movement, drag or rotate an object more slowly;
  • Ctrl - with an object selected, switches the movement mode to rotation, and the arrow above the object will change color: yellow for movement, red for rotation;
  • LMB - select an object;
  • RMB - drag an object using the mouse;
  • Mouse wheel - rotate an object when the cursor is hovered;
  • C - copy the selected object;
  • Delete - deletes the selected object.

At any time you can save or load the map in XML or as object.ini files. When you select Load or Save from the main menu, you will be prompted to give the map a name. Please note that all downloaded maps will save all changes, so create new maps to edit the GTA 5 game world.

You can use the autoload map feature by creating an "AutoloadMaps" folder in GTA 5\scripts. All files with the extension .xml or .ini will be loaded when the game starts.

Installation instructions for Map Editor

  1. The ScriptHookV.Net plugin must also be installed on your computer.
  2. Download the archive with the mod.
  3. Copy all files from the archive to the Grand folder Theft Auto V\scripts.
  4. Launch the game!

Updated to version v2.13:

  • new transport added
  • bugs fixed

How to install and play custom GTA ONLINE maps

Hi all! You must have already played GTA Online Custom Cases. Usually it's crazy races with wild ramps or a team of survivors, where they are with RPGs and grenades, while others are in armored vehicles. In this article I will tell you how to choose and add a case to GTA Online.

Go to your Social Club page and from the top menu select " Games".

Select GTA V game ( Grand Theft Auto 5).

Here is a search for all cases of GTA Online. But we only need custom ones, so in the search filter we put " SC members".

Select "Type of case", the picture was selected " Race".

We also filter out unpopular custom maps.

And finally, to add the case you like to the game, click the " Add to game". A corresponding success window should appear.

Ready! To play custom cards GTA Online, go into the game, through the menu go to " Affairs" -> "start a business" -> "Marked"and start the job you need.

You can also take a look at my GTA Online streams on twitch channel zakrutTV which take place almost every day :)

Not only have there been more players, but also the work they create. Considering that up to 30 people can play simultaneously in a single session in the updated version, it can sometimes be difficult to create a map where no one will get bored.

Therefore, the developers decided to teach beginners the basics "map making" and gave some good advice that will be useful to anyone who wants to make their creations more interesting, be it racing, battles to the death or captures. But most of all, they focused on creating intense maps for battles to the last team (Last Team Standing).

Up the ante – make the card available to 30 people

If you've already created maps on PS3 or Xbox 360, you can modify them to allow 30 players to play at once. (Please note that once modified and published on the next generation of consoles, the map will be available only on them). To do this, simply load the previously created map in the Online Editor and change the settings depending on the type of map.

Race

IN "Race parameters"(Race Details) increase the maximum number of players. If the corresponding field is not available, you need to change starting grid so that more cars can fit on it. Go to Placement > Control Points and select it. Now you can change the number of players, its size and style. If you want to move the grid to a different location on the road, you will also have to move trigger so that he is close enough to her.

Deathmatches and captures

In deathmatches and conquests, in addition to increasing the maximum number of players, you need to simultaneously increase the number starting points and spawn points.

Make sure there is enough for everyone

Of course, just because you set the maximum number of players to 30 doesn't mean the game will be any more fun. It is necessary to ensure that there is enough space for everyone - and not only that.

Race

Players should not crowd together - yes, sometimes it’s fun to bump around, but more often than not, crowding is annoying. reconsider position of control points and make sure all dangerous turns are clear marked: the more people play, the more likely it is that unexpected and difficult turns will cause "congestion", especially at the beginning of the race when the gap is small.

Battles to the death

Space may need to be added here too, but some areas should stay tight– these are where the most violent and interesting clashes often occur. However, this does not mean that it is worth collecting in them 30 people at once. Also don't forget to post enough weapons, so that there is enough for the entire honest company.

Grips

Here you should consider increasing number of captured objects. And the more space the map occupies, the more there should be "scattered" machines for those who are a little lost.

More objects - more fun

In the updated version of the Editor you can use on the map more than 2 times more objects. In addition, you can now post "props" in the air, pressing the analog sticks. And these can be bridges between skyscrapers, ramps, or simply confined spaces. On the other hand, there is no need "to flood" them a map - remember that the objects must be in place.

Remember what's new and test it

Check map after any major changes. Even if there were no changes, after the transfer to the new generation of consoles, the feeling of the game may change– after all, there is more foliage, traffic is denser, a first-person game mode has appeared, and so on. Also try to test the card with different meanings settings available to players: it should be interesting to play both from the third and first person, and in sunny weather and in rain. And by the way, don't forget that you can lock camera mode, so that players can only play the work you create in first or third person.

Just bloodshed?

Like Deathmatches and Conquests, balance is key in Last Team Standing. However, in LTS there may be several rounds, and teams can change places. Therefore, it is appropriate to create both balanced and intentional « asymmetrical» cards so that players get a different experience from playing for each side.

Teams, rounds and boundaries

In the LTS Editor you can set the number of rounds, however, sober calculation is needed here too. For example, if the game is on a small map, the rounds are likely to be short, so the number of rounds can be increased. Number of commands is also configurable, and the same rule should be followed here: choose the maximum number of teams based on their map size.

Also, remember that these two values connected. For example, if a team must win 4 rounds to win and there are 4 teams playing, it may take up to 13 rounds. A bit much, don't you think? Concerning borders, their placement will allow you to clearly set the dimensions of the playing space to make the game intense enough for the selected number of players, teams, and rounds.

Weapons and vehicles

Game with forced weapons(Forced Weapon) can greatly change the feel of the game. Note that the most suitable options for each map are different: for example, playing with sniper rifles indoors may not be very fun.
Overall, this mode fits well balanced cards - players find themselves on equal terms. When unbalanced maps, it is recommended to place more weapons and vehicles on the map to allow "oppressed" team to match the strength of its opponents.

And one more thing about transport: now you can place various offensive weapons on the map - tanks, helicopters, and so on. And while this can upset the balance, sometimes it's that element of chaos that makes a game exciting.

Asymmetry

Creating a good unbalanced map can be difficult. The key here, perhaps, is how big gap between teams. It should be such that "outsiders" felt that they had a chance, but at the same time were forced to use all their ingenuity and skill to win.
For example, if the stronger team has a tank, the weaker team can be given sticky bombs. You can also try giving one team only sniper rifles and the other only knives. Then place more shelters on the map - and let the fastest one win.

Map Editor GTA 5 – this mod for GTA 5 allows you to display objects on the map and then save, load information to file.xml or in Simple Trainer format (objects .ini).

There are about 5000 in GTA 5 various objects, bags, boxes, bottles, toys, poles, fences, basically everything that you can interact with a little, for example, being hit by a car. These objects make the game world much more realistic; with the help of the Map Editor mod - a map editor, you can add all these objects in any place. When you enter Edit mode, your camera is able to move in three dimensions, just like in a video editor.

Map Editor GTA 5 script

You can move quickly - fly around the map and place various objects, ramps, stones, fences.
You can also place people and cars in the places you need. This way you can diversify the game, prepare the map or terrain for jumping or other tricks. It is possible to save and load your work, i.e. exchange constructed maps.

How to install

  1. You need an installed .
  2. You need the plugin installed.
  3. Extract the contents of the archive to a folder scripts, which is located in the root folder of the game.

HOW TO USE

  • F7 – open mod menu
  • Z -, Q,S,D (or W,A,S,D) – move in the editor or move/rotate an object when it is selected.
  • A/E (or Q/E) – Move an object up or down, or rotate it when it is selected.
  • F – open the menu to see items.
  • P – open pedestrian menu
  • V – open vehicle menu
  • SHIFT – move/rotate an object faster
  • ALT – move/rotate object more slowly
  • CTRL – With the object selected, change between offset mode and rotation mode
  • Left mouse click – select object
  • Right mouse click – move an object with the mouse
  • Mouse wheel – rotate object
  • C – copy an object when it is selected or when you select it
  • DELETE - delete an object when it is selected

This map editor for GTA 5 reminiscent of MTA:SA Map Editor days, it will allow you to freely move around the map, spawn objects with preview, move them. You can save/load the result using supported formats: XML and Simple Trainer format (objects.ini).

Control

F7 or R3 + LB- Open main menu

WASD or Left Stick- Fly around the map, or if an object is selected, move and rotate it

Q/E or LB/RB- If an object is selected, move it up/down or rotate it

F or Controller Y- Open the object spawn menu

P or Controller Pause- Open people spawn menu

V or Controller Back- Open the vehicle spawn menu

Arrow Up or DPAD Up- Spawn marker

Shift or Controller A- Fast flight or fast movement/rotation of an object

Alt or DPAD Down- Slow flight or slow movement/rotation of an object

Control or L3- If an object is selected, change the mode of movement / rotation. When changing the mode, the color of the object changes. Yellow for moving and red for rotating.

Mouse Left Click or RT- Select an object

Mouse Right Click or LT- Move an object

Mouse Wheel or RB/LB- Rotate an object

C or R3- Copy selected object

Del or Controller X- Delete object

Saving and loading a map

You can save created maps and load them into the game as XML or object.ini files. When loading/saving a map from the main menu, you will be prompted to enter a file name. Please note that when loading a map, it will be added to the current map (i.e. if you have created any objects, they will be combined with the loaded map) so before loading the map, create new map on the menu.

You can also automatically load created maps when you enter the game; to do this, create the “AutoloadMax” folder in the folder with scripts. Any file from this folder with .xml and .ini format will be automatically loaded when the game starts.