Review of the game Fallout: New Vegas - Old World Blues. Passage of DLC Old World Blues for Fallout: New Vegas Fallout new vegas old world blues quests

Description:

This plugin adds new abilities for the "Old World Blues" DLC.

New abilities:

1. Synthetics
During the fight, you will constantly use enhanced or maximum energy ammo - this will increase your firepower and resistance to energy weapons. Each rank of this ability increases the effect by 10%.

2. Implant V-6
You don't get addicted to the subcutaneous injection of Ghost Vision. The V-6 implant can be used no more than 5 times in one day.
(Activated via Pip-Boy in inventory)

3. Lab rat
When you use any of the test subjects' lab equipment, such as Lobotomite items, you gain +2 to both Agility and Perception.

4. Tech junkie
You have fun from the heart when messing around with robots. With this ability, you can extract more scrap from dead robots.

5. Enable acceleration
If you are awake or idle, you will slowly build up your movement speed and AP bonus. power armor while she's on you. The second rank of this ability increases this effect from 20% to 30%.

6. Genetic bonding
With any chemistry kit, you can mix insect eggs, mutant blood, irradiated components to create different life forms.

7. Destiny's Heating Coil
The world should be in awe of your Destiny heating coil! With this ability, you can dismantle a toaster into small energy/micronuclear batteries with a potential nuclear explosion.

8 Paradoxical Broadcasting
You can transmit radio paradoxes through Pip-Boy. Eventually, robots that are hostile to you will go berserk at each other, and their mobility and tracking sensors will be disrupted.

9. Overclocking
Your energy weapons are upgraded by 10%. In other words, laser weapons have become more accurate; plasma weapons do more damage; attack with pyrotechnic weapons has become faster.

10. Mechanic
You can now craft two types of Robo Scorpions: MK3 and MK5.

Installation:
Copy all files from the archive to a folder Data your game and include files More Perks for Old World Blues.esm And More Perks for Old World Blues Update.esp in Fomm or Fallout Launcher.

Removal:
Disable the plugin in the launcher / FoMM "e, delete the mod files from the FalloutNV / Data folder.

Requirements:
Availability installed game New Vegas patch 1.4.0.525 (7th update) and "Old World Blues" DLC, as well as the main .

Gratitude:
Thanks to the author Dree74 for kind permission to publish the material on our website.
Also don't forget to say "thank you" translator that worked for you.

Have a good game!
-Hellraiser-

Addition old world blues, which was scheduled for release in June, reached the digital storefronts a month later. It is understandable - there are no such large additives Fallout: New Vegas, nor Fallout 3 have not received yet. Obsidian Entertainment, whose production has never been known for stability, was forced to take time out and bring the project to perfection.

Old Fart Blues

System requirements

Pentium 4 2.4 GHz/Athlon XP 2500+

1 GB memory

GeForce 6800/Radeon X850

730 MB hard drive

Fallout: New Vegas

Recommended Requirements

Core 2 Duo 2.5 GHz/Athlon 64 X2 5200+

2 GB memory

GeForce 8600 GTS/Radeon X1900

730 MB hard drive

Fallout: New Vegas

It’s a pity that the scriptwriters still didn’t get anything good with the plot. The hero hears another radio signal and finds an artificial satellite that crashed right in the open-air cinema and arranges free night sessions. Those who decide to delve into the curiosity, she teleports to the Big MT research complex.

location, known to people simpler as Big Empty, it is a giant crater dotted with laboratories, factories and warehouses. A web of railroads and pipelines spreads along the ground, and radar dishes and searchlight beams prop up the sky. The huge industrial zone challenges adventurers who miss the "stalker" gameplay. Moreover, the $10 mini add-on offers more than other full-fledged games - it will take at least 15 hours to carefully examine all the bunkers.

Getting into this Klondike is much easier than getting out of it with trophies. Towers have been erected along the perimeter of the Big MT; for an ordinary person, they are harmless, but local scientists cut out the brain of the unfortunate Courier, making him vulnerable to insidious fields. In order to return the gray cells, you will have to dance to the tune of the cynical Aesculapius, who, after the atomic war, transplanted their convolutions into jars of nutrient broth and continue their research no matter what.

The mockery of "science" from films and pulp fiction of the 1950s became the leitmotif of the entire old world blues. But instead of making fun of the hackneyed cliches with barely noticeable ironic pokes, the authors grabbed the sledgehammer. As a result, the jokes turned out to be intrusive and drawn out. Depicting madness, the "eggheads" simply grimace, and the "witty" dialogues cause only pity. Colleagues don't realize that Dr. O's real name is Zero? Dr. Klein takes the hero's fingers for a dozen erect penises? By God, Obsidian is capable of more.

In the name of science!

However, unlike Mothership Zeta, glimpses of good humor are still there. Scientists allocate apartments to the Courier (they do not need them), where almost all household appliances are endowed with intelligence and character. The switches-ladies in the neighboring rooms are jealous of each other, the toaster is eager to destroy the world, the device for recycling books sees communist propaganda everywhere ... True, you can’t chat with them for life - only as part of their duties.

By the way, just in order to better settle down in a "smart apartment", you need to complete most of the side tasks. Films mined in the far corners of the Big MT unlock special features of the devices, such as allowing the "auto-doc" to place various implants. But the main story line is quite pale. The main villain pours terrible threats on the radio, but at a personal meeting he does not even really explain why he is so angry. Having delved into the cause of the conflict, one might think that insanity struck not the decrepit "brains in jars", but the scriptwriters.

Both secondary and key quests come down to finding items. "Stealth" episodes, designed to dilute the routine, do not save. Designers force you to sneak along the same corridors five times in a row, killing interest on the first repeat. The battles are not very impressive either, but there are many opponents: lobotomized people, self-propelled combat suits with the skeletons of their owners inside, kazadors and nightstalkers (now it is clear what wind brought them to the Mojave) and robots of various types, including the novelty - mechanical scorpions firing lasers from the tail. - an addition that promises to dot the "i"? The stakes are higher than ever - Obsidian is bound to play out brilliantly the finale of their DLC saga. Judging by old world blues she has a chance. You just need to push.

The Mojave Desert holds many secrets and mysteries. One of them is strange creatures and mutants, some of which are too sophisticated to be just a product of radiation. "Old World Blues" tells the origins of these creatures, but the Courier will need to overcome many difficulties before he can get to the truth.

Midnight Science-Fiction Feature!

  • After downloading and installing the add-on, download the game. Among the active quests you will see a new one - “Features of midnight fiction” (Midnight Science-Fiction Feature!).
  • Drive southeast from the Ivanpah Race Track until you find the open Mojave Drive-in, and there is a broken space satellite in front of the screen.
  • Approach the large blue lantern on the back of the satellite. You will have to wait for the movie show to start. This will take place approximately between midnight and 3 o'clock in the morning.
  • Once you're ready, activate the satellite and then examine it in detail. After you are blinded by a bright blue flash, the first task of the expansion will begin.

Welcome to the Big Empty

  • After the introductory cutscene, you will find yourself dressed in a patient's uniform on The Sink Balcony. And the first thing you will need to find out is where you are.
  • Walk along the balcony to the right until you find a vending machine. From it you can get a bottle of "Sunset Sasparilla" (Sarsaparilla), and in metal boxes nearby you can find bottle caps, cartridges and other useful things.
  • Return to the point where you started your journey and go through the door. Inside the room you will find a lot of useful things, but you will not be able to use anything until you restore your memory.
  • Explore the kitchen and bedroom - this way you can find food and crafting components.
  • Head into the room with two glowing elevator doors - through the right one you will enter the Think Tank. Once you enter, you will be able to use the weapon again. For some unknown reason so far.
  • Move forward and up the ramp. When you get to the top platform, you will see a hologram of Dr. Klein and his assistants.
  • Ask: “What is this place?” In response, Dr. Klein will only mock you. Then inquire about the large monitor and this will allow you to meet Dr. Mobius (Doctor Mobius).
  • When Klein and his assistants are done, ask about your brain. So you get a new “perk” - Mindless - which will increase your resistance and damage limit. Also, if your medicine skill is high enough, then you can ask the robots to heal you.
  • If you ask about the operation you have undergone, you will also receive the Heartless perk, which makes you immune to poison, increases the effect of healing items and reduces the accuracy of enemy robots. You can also get the “Perk” Softbodied, which will increase your strength and damage limit.
  • Ask what happened to your brain, and then Dr. Klein will ask you for help - to stop Mobius. Agree - so you complete the current quest and can start the next one.

Help to understand (Picking Your Brains)

  • Ask about what you need to find, and then say that you are ready to start right now. Ask for all the information you can about the pylons and offer to hand over your weapons - this will give you a Sonic Emitter.
  • Talk and ask questions until Dr. Klein gets bored and turns away.
  • Climb up the stairs and talk to Dr. Klein again. This will activate the "Picking Your Brains" quest. You will need to talk to all four helper robots.
  • As you communicate with Dr. 8 (Dr. 8), Dr. Dala (Dr. Dala), Dr. Borows (Dr. Borows) and Dr. O (Dr. O), you will receive a lot of new tasks.

He Came... and He Went (He Came...And Went)

  • In conversation, ask Dr. Klein about the latest visitors.
  • In conversation, ask Dr. O about the attack on the Think Tank.

What's in a name? (What's in a Name?)

  • Ask Dr. O about his name. To ask the right question, you will need a certain skill of communication and intelligence.

Coming Out of Her Shell

  • Ask Dr. Dahl about why she looks at you like that during a conversation. You need a certain level of Perception to ask the right question.
  • You can get a similar result if you give her a teddy bear.

All My Friends Have Off Switches

  • Before starting the quest, inspect the rooms on the upper level, collect supplies and new clothes. Also on the lower level you can find a chemical laboratory.
  • Head back down the shaft and go through the left elevator door past the vending machine into the room.
  • Talk to the Sink Central Intelligence Unit to get the Sonic Emitter - Revelation upgrade. Ask any questions to find out as much information as possible.
  • Use the SCI Unit (SCI Unit) to purchase the necessary supplies and ammo or repair equipment. Once you're ready, head back to the elevator and go through the left door to the Big MT.
  • During this quest, you have to collect the missing modules. They are located in three different laboratories on the same level and you can collect them in any order.
  • Based on the mission marker on the map, head southeast and down. Be careful and avoid Nightstalkers and Lobotomites. Keep moving in this direction until you reach the pipeline in the corner. Carefully inspect the area for traps and enemies.
  • Climb over the pipeline to get to the Y-17 Medical Facility and go through the door marked with a red star. Through the room and the next door you will enter the main room.
  • As soon as you go, disable Doctor Orderly with the Sonic Emitter. Note that it will only be disabled for a few seconds, so quickly head up the stairs to the right.
  • Neutralize or destroy opponents until you get to the top. Be careful there - avoid the flamethrowers. On the right, pick up the Auto Doc enhancement from the chest.
  • Rise to the next floor and again destroy or neutralize hostile robots. In the table on the right you will find the Lair entry - Auto-doc (Sink Project: AutoDoc). Don't forget to also collect various supplies from chests, tables and lockers, and then head back downstairs.
  • Use the Sonic Emitter to destroy the Doctor Orderly. Pick up another Auto-Doc Upgrade in the corner of the room.
  • Exit the building the same way you got inside. Move right along the broken fence to Boom Town. Beware of cyber dogs. After clearing the area, return to the Lair (Sink).
  • Walk around the Lair and, guided by the quest marker, go to the remaining two locations. If you are facing the elevator doors, then you need to move to the left around the compartment - so you can avoid unwanted encounters.
  • Continue in this direction until you reach the Magnetohydraulics Complex. Go through the door in the wall into the flooded cave. Go straight ahead and down the stairs until you see a room on the left.
  • Go inside and take another Sink Project entry from the table, as well as various supplies from lockers and drawers. By the way, local water restores health.
  • Leave the complex and go to the next marker on the map. Moving to the left along the wall, you will soon see a high metal staircase. Climb up it and get into the Botanical Garden X-22 (X-22 Botanical Garden). I advise you to equip more powerful and accurate weapons - serious opponents are waiting ahead.
  • You can find another Lair entry on the right after you deal with the opponents.
  • The next map marker will take you to the Forbidden Zone Dome Entrance. Following the train cars and keeping left, you will soon find the Big MT North Tunnel. Open the door and enter.
  • Enter the room on the right and pick up the switch. Then leave the room and the tunnel and go to the medical module Y-17 (Y-17 Medical Facility).
  • The next quest marker will take you to Higgs Village.
  • Enter, go down the stairs and go into the house in the southeast, on the door of which hangs a loudspeaker. Climbing up the stairs, you will find yourself in a room full of ancient electronics. Pick up a jukebox module in one room and audio recordings in another.
  • Leaving the village behind, head to the next marker to the southwest until you reach the X-2 Transmitter Antenna Array. Come in, explore the interior until you find a switch module near the coffee maker.
  • Exit the antenna complex through the door on the third floor and head northwest. Move along the mountain until you find Cuckoo's Nest.
  • Once inside, quickly move to the right before the opponents notice you. Between the two skulls, you'll find a Lair entry: Toaster module. Grab it and get out of the cave.
  • Head back to Higgs Village and enter the fenced area. Go down to the bottom floor and find door #101.
  • Once inside, go up to the second floor and enter the room with a huge TV. Pick up the Book Chute part and Dr. Klein's glove.
  • Leave the village and go to the Magnetohydraulics Complex, and from there, follow the quest marker, across the courtyard to a large white building. Map markers will help you locate the Securitron De-Construction Plant.
  • Hop onto the platform of the truck and pick up the Muggy module. After that, with a sense of accomplishment, you can return to the Lair (Sink Balcony).
  • Talk and reactivate the Auto-Doc, Book Chute, Light Switches, Toaster, Jukebox, Biological Research Station, Sink, and and finally, Maggi (Muggy). This task will be completed.

Achievement / Reward: Making Friends - Restart all robots in the Lair.

Strange Signal X-2 (X-2: Strange Transmissions)

  • Head to the X-2 Transmitter Antenna Array and enter the door.
  • Climb up to the third floor and even higher until you get to the satellite dish.
  • In the metal box you will find the X-2 Transmitter antenna. This will complete the task.

Best friend of the brain (A Brain's Best Friend)

  • During the course of this quest, you will also complete the tasks “X-8: Nightmare in High School!” (X-8: High School Horror!), Sonic Emitter Upgrade, and X-8 Data Retrieval Test.
  • Go to Higgs Village, enter the complex and go down the stairs until you reach the lowest floor.
  • Based on the marker on the map, find the kennel near the rocket. At this moment, a small monster Stripe will attack you. In general, it is better not to mess with him, but simply to avoid. Your goal is a dog bowl lying near the entrance to the kennel. As soon as you can pick it up, just run away from this place, and Striped will fall behind.
  • Go to Boom Town. The quest marker will point to the X-8 Research Facility. Get inside and go down the slope until you see a glowing terminal on the wall.
  • Activate it and select data recovery. Run Basic Test. When the test is complete, you can enter the Testing Facility through the door on the right.
  • Go through the door marked with the Hall H sign. On the way through the hall, destroy the Hall Monitor on the left wall. Leave the room through the door on the far side.
  • In the next room on the right, also destroy the monitor. Then activate the terminal on the teacher's desk and get information about the students.
  • Get down downward in library (Library). Another terminal from which you can extract data is located in the corner.
  • Move on through the rooms and hallways, destroying opponents and monitors along the way, until you find another glowing monitor. A little further behind him on the left there will be another door, and behind it is a third data terminal.
  • Having collected the necessary information, leave the room through a large door guarded by two cyberdogs.
  • Activate the glowing terminal on the right and select three items at the same time. This will add a new marker to the map.
  • Exit and head to the room marked with a Residential Observation sign, go through the hall to the next room, and then activate the terminal in the corner. This will give you another task.
  • Pick up the holotape lying near the terminal before leaving. Go back the same way and exit through the door with the sign “Exit” (Exit). Pick up another holotape from the table and activate the terminal on the right wall.
  • Go through the large door on the right and activate the blue terminal in the corner to get a Pulse Wave Module. Now with the help of a sound emitter (Sonic Emitter) it is possible to disable the force field. Try and complete the task to improve the sound emitter.
  • When all three student records have been collected, you can leave the Testing Facility and return to the X-8 Central Facility. Activate the test terminal again and run the Residential Cyberdog Guard Test.
  • After the test, go through the large door on the right and destroy Gabe. After that, The Principal will start the countdown - you will hear it through the loudspeakers. To avoid the explosion, re-enter the Central Facility before he gets to one, and use the terminal to open the door again. When you return, you will find that the bomb went off in your absence.
  • Go exactly to the right of the entrance until you come across a pit and a hole in the fence. Pick up an audio sample - after a while, a message about updating the sample rate will appear.

Achievement / Reward: Spinal-Tapped! Find the X-8 frequency of the spinal impulse desensitizer.

  • Completing this quest will also complete the quest “X-8: Nightmare in High School!” (X-8: High School Horror!).
  • Return to the Central Facility. At the first opportunity, quickly travel to the Lair (Sink's balcony), and from there go to the interior.
  • Enter the Think Tank through the elevator door and speak with Dr. Borous. Give him Gabe's bowl. Please note that in order to complete the task, you will need a certain level of communication skill.

X-8 data recovery (X-8 Data Retrieval)

  • After completing the task Best friend brain ”(A Brain’s Best Friend), go to the marker on the map - it will lead to the Research Module X-13 (X-13 Research Facility). Go inside and turn off the force field on the right.
  • Go through the unlocked doorway and take the key from the suitcase near the table. Exit the building.
  • Head to the X-8 Research Center. With the key you received, you will now be able to open the door.
  • After entering and dealing with the monsters, turn on the terminal (Kennel Terminal). So you get an unusual sample.
  • From all the lines on the screen, select to complete all the other objectives of this mission, and then return to the x_8 test terminal (X-8 Test Terminal). Activate the terminal and run the Basic Retrieval Test.
  • Go through the large door to the Testing Area and follow the map markers to collect three student notes (yes, you basically have to do the same thing twice).
  • Once the records are collected, return to the Central Facility. Use the terminal to launch the Advanced Search Test and head back to the Testing Area.
  • And collect the three student records again. And again return to the Central module (Central Facility). This will end the torment and using the terminal you can get the test results. Mission completed.

Infiltrator Attack (X-13: Attack of the Infiltrator!)

  • Head to X-13 Research Facility. Inside the building, head to the quest marker and you will reach Lab 1 (Lab 1).
  • Take the prototype gloves from the table and return to the hall. Visit Lab 2 and find the prototype boots there. From the terminal nearby, you can also get another upgrade for the sound emitter.
  • Go to Lab 3 and find the prototype chest armor. This will complete the Experimental Stealth Suit.

Achievement / Reward:"Heart failure!" (Cardiac Arrest!) - Collect the Experimental Stealth Suit.

  • Put on your freshly acquired suit and go through the passage to the left of the entrance to the Research Area.
  • Activate the security panel to access the elevator and use it to get to the Testing Lab.
  • Use the terminal and run the Basic Infiltration Test. Once you pass through the door on the left, the test will begin.
  • Your goal is to pass the prescribed route and go unnoticed by patrol bots. Once you're successful, you'll be able to enter the posh office and pick up the document from the wall safe. This task will end.

Project X-13 (Project X-13)

  • Head to the X-13 Research Facility and go back to the test terminal. Activate it and select Advanced Infiltration Test. You will again need to get documents from the wall safe, but this time laser beams will appear on your way, which cannot be touched.
  • However, when you complete the task, you will need to repeat the entire procedure again. Through the test terminal, activate the Expert Infiltration test and once again go to the Testing Area. This time, more mines will appear on your way.
  • After completing the task and returning to the terminal, you will need to run the next test - Robot Compliance Test. Now you will need to sneak up on enemies and disable them.
  • After successfully passing the last check, you will complete the task.

Influencing People

  • You will have to complete this task in three different locations, which will be marked on the map. However, only one will be available for fast travel - the X-13 Research Facility. It's worth starting with.
  • We go into the building and, focusing on the task marker, follow the Testing Lab (Testing Lab) and then - to the Survey bathroom (Bathroom Observation Area).
  • We activate the local terminal and select all three items. We return to the hall through which we previously came, and go into the first door on the right.
  • We use the local terminal and again select both items. Leave the Testing Facility and exit the building.
  • We head north to the nearest marker - it will be the Big MT North Tunnel. We pass through the gate, and then penetrate the door with a sign “Only for personnel” (Authorized Personnel Only).
  • Move forward through the rooms until you find a room with a metal shelf in the corner. We select the upgrading component, lying near the duffel bag, and return outside the same way as we went.
  • Head further northwest. Soon you will find a new location - Signal Hills Transmitter. To find it, you have to get out of the canyon. Focus on signal towers.
  • Enter the building and near the nearest typewriter you will find another upgrade component.
  • Climb up the slope of the hill until you have the opportunity to jump to the roof of the building. There you will find another upgrade component, a LAER rifle and other useful supplies.
  • Using the map, transfer to the X-13 Research Facility and go inside. Go to the Testing Lab and from there to the Reception Observation Area.
  • Activate the terminal and choose the available commands. Turn away from the monitor and leave the room through the left door.
  • Repeat the procedure with the local terminal - activate and select all available options. You can now leave the X-13 Research Facility. Based on the marker on the map, go east until you find the Z-9 Crotalus DNA Preservation Lab.
  • Go inside the building and go through the tunnel. On the table in the room you will find another upgrade component.
  • Leave the lab and head further northeast until you find the Z-14 Pepsinae DNA Splicing Lab.
  • Get inside and go down the stairs. After going through the tunnel and through the large door, you will see an operating table with another upgrade component on it.
  • Leave the lab and head east again until you find the X-12 Research Center. Go inside, use the sound emitter to turn off the force field, go downstairs and destroy the Master Trauma (Master).
  • Collect the upgrade component from the table in the center of the bottom floor. Go further.
  • The next destination is the Saturnite Alloy Research Facility to the southwest. Enter, find and destroy Crazed Mister, pick up the next upgrade component from a crate nearby.
  • Head northwest from the lab to the next location - Little Yangtze. Climb up the stairs and get to the observation tower. Near the coffee maker is another upgrade component.
  • Move further northwest to the Construction Site. Be careful - there are a lot of strong opponents, so arm yourself accordingly. In the second bulldozer on the left you will find another upgrade component.
  • The next destination is the Securitron De-Construction Plant to the east. After you destroy the local Securitrons, you will find another upgrade component in the remains.
  • Using the map, quickly move to the Lair (Sink Balcony). Go inside and install the collected upgrade components to the local inhabitants. Mission completed.

Field Research

  • Before embarking on this quest, it's worth starting the final quest "Old World Blues" to get the key to the Forbidden Dome Zone Entrance.
  • Almost all the items needed to complete this task can be found in previously visited places, which greatly speeds up and facilitates the passage.
  • Two audio samples can be found in Higgs Village in houses marked with quest markers, and another one can be found on a table in Dr. Mobius' lab inside the X-42 Robo-Ware Facility.
  • The seed sample can be obtained by defeating the spore plants on the second floor of the Botanical Garden.
  • Next, you have to go to still unexplored areas. Using the map, move to the Signal Hills Transmitter, cross the ravine on the overturned tower. By destroying the plants living there, you will also receive another seed sample.
  • Head north past the fountain and up the pipe above the sinkhole (careful, mine). Destroy the next plants and collect the missing samples. Return to the Lair (Sink).
  • In the Sink, place the collected audio samples in the music player, and place the seed samples in the Biological Research Station. The task is completed - you can proceed to the final stage.

Old World Blues (Old World Blues)

  • Go to the Think Tank to Dr. Klein and let him know that you've completed all the tasks. Having said everything possible options, you will gain access to the Forbidden Zone Dome Entrance.
  • Go there and visit the X-42 Robo-Ware Facility. Here you will encounter one of the most difficult opponents of the add-on - Giant Scorpion (Giant).
  • After winning, go to the quest marker - climb up one of metal stairs and enter the building on the right. Go through, exit on the opposite side and immediately enter the next door on the left. Climb up the ramp and talk to Dr. Mobius. In a conversation, choose the most polite options - this way you will learn the most details. With enough repair skill, you can even fix a broken doctor's monitor.
  • After the conversation, go to the second floor and approach the container with the brain. Chat with him. Keep in mind that in order to properly talk to your own brains, you will need a certain level of communication skills, science and medicine. If you do not reach the required indicators, try to find a compromise and make a deal. True, the brain refuses. Promise that you will be more careful with yourself - so you will know what is needed for brain surgery. Take the brain with you (you can also leave it there and come back later).

Achievement / Reward: Make Up Your Mind - Make a decision about what to do with your brain.

  • Talk to Dr. Mobius and agree on the next steps. You will have a choice - kill him or let him live.
  • Exit the building and head back to the Think Tank where you need to talk to Dr. Klein. If you have completed all other tasks by this point and you have enough skill, then you can solve the matter peacefully.
  • If you decide to fight, then tell Klein about the pacification field. After winning and leaving the Think Tank, you will complete this task.

Achievement / Reward: Outsmarted - Complete the "Old World Blues" quest.

After the final cinematic, you will receive a reward - "Transportaponder", which will transfer you between the Mojave and the Big Mountain at any time.

It all starts with main character, Courier, picks up a radio signal about the showing of old films in an open theater in the Mojave Desert. Arriving at the place, he discovers a crashed satellite that broadcasts an encrypted message. During the inspection of the satellite, the hero loses consciousness, and he is kidnapped by mad scientists from scientific complex"Big Mountain", which cut out his heart, brain and spine, replacing all this with artificial implants. However, unlike other lobotomized ones, the Courier does not lose his mind, which leads scientists to the idea of ​​using him in the fight against the sinister Dr. Mobius, who blocked all exits from the complex and stole the Courier's brain. In order to get his brain back and get out of the complex, the Courier is forced to follow Dr. Klein's instructions. In addition to the main story quest, the hero can complete quests to find advanced energy weapons and stealth armor. Download the game Old World Blues to your computer via torrent.

Game world

The game takes place in 2281. The world of "Old World Blues" is a huge abandoned scientific and industrial complex, which includes a powerful communications system, as well as several military installations and even a small concentration camp for Chinese prisoners of war and dissidents. After the nuclear war of 2077, the complex largely survived, which allowed scientists to continue research. In the game you can find several new types of armor and clothing and new types of weapons. The addon contains both common opponents with the main game (casador, night hunter, various types of robots) and new monsters: trauma suit, lobotomite, roboscorpion.

Characters

The main NPCs in the game are six scientists who transplanted their brains into the bodies of robots. Five of them work in Dr. Klein's group and are conducting brain transplant experiments in order to develop the technology to transplant their own brains into new bodies. Another scientist, Dr. Moebius, left the complex due to his disagreement with inhuman experiments. The denizens of the Think Tank are a parody of American popular culture clichés of insane scientist villains. Download game Old World Blues in Russian without registration.

  • Dr. Klein, head of the think tank and main antagonist, is a rough and impatient scientist. Adding to the comedy of this character is that Doctor 8 misadjusted his voice module, which is why Klein speaks in a thunderous voice all the time. Extremely illogical and incompetent. Download game Old World Blues on PC via torrent full version.
  • Doctor Moebius is a renegade scientist, physicist. He flooded the territory of the "Big Mountain" with his robo-scorpions and in every possible way intimidates the main character and other scientists. He talks like a caricatured supervillain from comics, but in fact turns out to be almost the most sane and humane of all scientists, despite sclerosis and addiction to hard drugs. Toward the end of the game, it becomes clear that Mobius is not a villain at all, and treats humanity much better than other scientists. Perhaps the prototype of Moebius is a living brain from the series "The day the earth stood stupid" of the animated series Futurama.
  • Dr. Dala, a physician, differs from the rest in his emotionality and craving for human body, including to the body of the protagonist. She loves teddy bears, in her house in the village of scientists you can find two dozen of these toys.
  • Dr. Borous, geneticist. An arrogant paranoid, talking with excessive drama. Extremely incompetent, in which the main character can convict him in a conversation. Because of his experiments, such dangerous mutants as cazadores and night hunters were created and broke free. Like many characters in the Fallout universe, Borous is a pathological anti-communist, his hatred of the communists is comparable only to the hatred of his former classmates who mocked him. The phrase "They also destroyed my engine" is possibly a nod to Sheldon Cooper from the television series The Big Bang Theory.
  • Doctor 0 is a quarrelsome and caustic roboticist. Obsessed with hatred for Mr. House and his securitrons (a portrait of House studded with knives hangs in his apartment) and in general for any product of the RobCo corporation. To mock House, he created Maggie, a miniature Securitron cleaner with an inferiority complex.
  • Dr. 8, acoustics specialist. It is difficult to say anything definite about his personality, since his voice module is damaged, and 8 speaks using a code that the main character does not understand. It is only known that 8 loves music very much and is obsessed with the number 8 - in his apartment all items are presented in eight copies, and the hands of eight hours point to eight.

Lair Furnishings

Scientists from the Think Tank provide the player with their own home, the Lair, in which, in addition to the usual furnishings, there are objects endowed with artificial intelligence and their own personality. Among them:

  • Central intelligent module. With it, you can buy, sell and repair items, as well as disable other modules. The module has the personality of a real butler, is very polite and carries himself with dignity.
  • Auto-doc - a device with which you can heal from injuries, install implants, change your appearance with plastic surgery and just cut your hair. Auto-doc has the personality of a caring old doctor. During the examination of the patient, he is very worried and screams at an imaginary nurse, and when he is inactive, he most often sleeps, while snoring loudly and talking in his sleep.
  • The sink is an object endowed with the personality of a woman who is very demanding on hygiene. The shell dislikes the Biological Research Station for its uncleanliness and propensity for debauchery. From the Sink you can drink water and fill the bottles, which makes life much easier when passing the game in the "hardcore" mode.
  • Wall Switches #1 and #2 are two young women displaying diametrically opposed patterns of behaviour: one is emotional and frivolous, the other is educated and arrogant. The switches have a mutual dislike and are jealous of the protagonist to each other.

A toaster that can be used to upgrade certain types of weapons. The toaster is a real psychopath, in a conversation with the main character he constantly swears and threatens, although in reality it is a completely harmless device with a weak heating element. The toaster is obsessed with destroying other household appliances, as well as the idea of ​​destroying the world in a nuclear fire. Download game Old World Blues via torrent on pc.

Protective kit And 3K mask with NZ goggles- The suit has a high resistance to poison, and the helmet gives a permanent effect of night vision. Located in location Hazardous materials landfill. By the way, the protective kit is worn by ghost people in the Villa in the Dead Money add-on, but this costume cannot be removed from them.
  • Dr. Klein glasses- Dr. Klein's points give +5 Repair and +1 Intelligence. In general, in terms of characteristics, they lose to Mobius glasses. Think Tank, to the left of the entrance is a table with a chemical set. Glasses on the table.
  • Doctor Mobius glasses- if you put them on, the Explosives skill will increase by 10, and Intelligence by 2 (twice as much as Klein points). Think Tank, the easternmost room on the second floor (closed with a middle lock).
  • Scientist suit- It is a pre-war uniform of scientists, there is a belt and a collar. Apparently, this was the main type of clothing in Big Mountain. Entrance to the Dome of the Forbidden Zone, . Also other options:
    Doctor Mobius clothes- a unique option. It differs from the usual mad scientist suit not only in red color, but also in significantly improved characteristics - an increase in charisma, intelligence and science, as well as increased PU. Dome of the Forbidden Zone, on the right side of the stairs leading to the Courier's brain tank
    Dr. Klein clothes- another unique option. Compared to the usual version, it is better, but definitely loses to the Dr. Mobius costume. The armor is in Higgs village, in house #101 on the second floor, in the bedroom.
    Mad scientist costume- it differs from the usual suit of a scientist by increased indicators of PU and strength. Smart House And X-17 Weather Station.
  • Reconnaissance Armor (CS) Kristin- This is a unique recon armor used by the Circle of Steel, once owned by Christine Royce. This armor provides slightly more RP than normal recon armor and has more HP. You can find this armor in the medical complex Y-17, near the broken Auto-Doc, in the middle of the room.
  • Valence Planar Amplifier- Valence Radius Accentuator adds +1 to stamina and constantly regenerates HP, approximately 12 HP per in-game hour. Can be used with open helmets. A very useful and fragile thing. Can be found in Z-38 Center for the Study of Light Waves, Y-17 Medical Complex, signal hill. Has a unique version: Atomic-valence three-plane oscillator. Compared to the conventional version, PU and strength are increased. He also regenerates health at a rate of 24 HP per in-game hour. Z-14 DNA Splicing Laboratory- on the body of Specimen 73 and X-7B Target area- the desired item in the box, appears only after shelling with guns from the location "X-7A Artillery Test Run"
  • Stealth armor "Mark II"- This suit has a life support system for the wearer and an on-board computer controlled by artificial intelligence with a pleasant female voice. The prototype of this technology is similar to the medical module of the prototype medical power armor in Fallout 3. The life support system monitors the condition of the wearer of the armor, the medical module automatically injects him with Med-X or stimulants if necessary and an antidote in case of poisoning. The on-board computer scans the environment and warns its owner of possible danger. Very talkative, gives inappropriate advice, inserts offhand comments, likes to joke, and seems to suffer from a mild form of paranoia. Artificial intelligence costume can be improved in research complex X-13 by updating the software, which will give the wearer of the suit certain bonuses:
    Stealth +10 (firmware v1.0)
    Stealth +15 (firmware v1.1)
    Perception +1 (firmware v1.2)
    Agility +1 (firmware v1.3)
    Movement speed in stealth mode +20% (firmware v1.4)
    The artificial intelligence of the suit warns with a voice about the appearance of enemies and the approximate level of their danger, about the end of the battle, and sometimes just makes jokes (for example: “Who in the world is the most inconspicuous, inconspicuous and transparent”).
  • Smart House

    Smart Home is a one-story zone consisting of four rooms. In the central room there is a module that controls the intelligence of the Smart Home - the Central Logic Module of the Smart Home. The Smart House has intelligence carriers that existed during Dr. Mobius's stay there: Toaster, Button 01, Button 02, Circle, Biological Station, Blind Diode Jefferson, Lair Auto-Doc, Bookbox and Sink. You can find a lot of containers in the location, in Moebius's private room there are two boxes, several lockers, a wall-mounted first-aid kit and a safe. In the room where the Biological Station and the Sink are located, there is an electric stove. The central room contains a workbench and a workbench for reloading ammo. From here there are exits to the balcony, to the Think Tank and Big Mountain.

    All my friends have switches

    While exploring his new home, the Courier may detect the presence of unusual robots and devices in it, but all of them will be inactive, and when trying to interact with them, the corresponding message will be displayed. The beginning of the quest will be a conversation with Dr. Klein, during which he will give the first and main holodisk for the Smart Home, which will launch the Central Logic Module of the Smart Home. Next, the Courier will have to find holodisks with the personalities of other robots and devices and turn on each of them.

    Walkthrough:
    1. Using the holodisk received from Dr. Klein, activate the Central Logic Module of the Smart Home, which is a kind of "main computer" of the Smart Home.

    • Find the missing personality modules for the Shell, Autodoc, and Biological Station:
    • The personality module of the Smart Home Sink is located in the magnetic-hydraulic complex.
    • The AutoDoc Smart Home Personality Module is located in the Y-17 Medical Complex.
    • The personality module of the Smart Home Biological Station is located in the X-22 botanical garden.
    2. Find the missing personality modules for the Jukebox, Button 01 and Button 02:
    • The personality module of the Jukebox for the Smart Home is located on the second floor of the house number 108 in the village of Higgs.
    • Button 01 Personality Module for Smart Home is located in X-2 Broadcasting Network.
    • The Button 02 personality module for the Smart Home is located in the northern tunnel of the Big Mountain.
    3. Find the missing personality modules for the Bookbox, Mug and Toaster:
    • The Personality Module of the Book Reader for the Smart Home is located on the second floor of the house number 101 in the village of Higgs.
    • The personality module of the Smart Home Mug is located in the back of the truck in front of the entrance to the Securitron dismantling shop.
    • The personality module of the Smart Home Toaster is in the Cuckoo's Nest.
    5. Finding the modules on the Big Mountain, activate the corresponding Smart Home devices. After collecting all the personality modules and activating each device, the Courier will complete the quest and receive the "Win Friends" achievement.

    We influence people

    The quest is automatically activated after completing the quest All My Friends Have Light Switches. You need to find files with advanced software for Smart Home.

    Walkthrough:
    1. Find files with advanced software for Smart Home Central Logic Module.

    • Find "Main Computer Upgrade: LAER mod. "Prismatic Lens" in the "Signal Hill" location.
    • Find "Main Computer Upgrade: LAER mod. "Additional recharge"" in the location "Big Mountain - West Tunnel".
    • Find "Main Computer Upgrade: K9000 mod. "Mentat Chow" in the location "X-13 Research Complex".
    • Find "Main Computer Upgrade: K9000 mod. "Resla Transformer" in the location "X-13 Research Facility".
    2. Find the files with the advanced software for AutoDoc.
    • Find "Autodoc Upgrade: Barber Shop" in the "Signal Hill" location.
    • Find the Autodoc Upgrade: Plastic Surgery at Y-17 Medical Facility.
    • Find Autodoc Upgrade: C-13 Implant in Y-17 Medical Facility.
    • Find Autodoc Upgrade: M-5 Implant in Z-14 DNA Splicing Lab.
    • Find "Autodoc Upgrade: Y-3 Implant" in Z-9 Snake DNA Conservation Center.
    • Find Autodoc Upgrade: Y-7 Implant in X-13 Research Facility.
    3. Find files with advanced software for: Sink,
    • Mug, Buttons 01, Buttons 02 and Bookcase.
    • Find the Bookbox Upgrade: Recycling in the Little Yangtze.
    • Find "Sink Upgrade: Water Production" in the "Construction Site" location.
    • Find Mug Upgrade: Item Production in the Securitron Dismantling Facility.
    • Find Button Upgrade 02: Uplifting Light in the Saturnite Alloy Lab.
    • Find "Button Upgrade 01: Clearing Light" in the X-12 Research Center (the upgrade can be found by completing the Sound Emitter Upgrade quest) .
    4. Install all improvements in the Smart Home.

    Field studies

    The quest starts automatically after completing the Influencing People quest. The courier needs to find 4 Blind Diode Jefferson audio recordings to improve the sound emitter, as well as seeds for the Biological Station.

    Walkthrough:
    1.Find all audio recordings for the jukebox.

    • Audio Log - The Opera Singer can be found on the second floor of house #108, on a newspaper table in Higgs Village.
    • Audio Log - The Giant Tarantula can be found on the second floor of house #00, on the inactive terminal in Higgs Village.
    • Audio Log - Gabriel's Lai can be found during the quest "X-8: Horror in High School!" in location X-8 Research Center. The holodisk is buried in one of the trash heaps in the residential test facility. You can only dig it out with a shovel. Next to the piles of garbage is Gabe himself.
    • Audio Log - The Mobius Roboscorpion can be found in the "Entrance to the Dome of the Forbidden Zone" location on a table at the far end of the hall (you can only get to the combat robots laboratory during the "Old World Blues" quest, until then the door is locked), along the way to the holodisk the Courier will meet a giant roboscorpion X-42, which belongs to Dr. Mobius. The roboscorpion can be destroyed or sneaked to the holodisk.
    2. Find dried seeds for the Biological Station.
    • There are 3 bags of seeds in total. All of them are located in the vicinity of the X-22 Botanical Garden. One of the packages is located directly in the garden, 2 others are a little to the east. The easiest way to get to them is without going into the garden itself, but walking from the signal hill, moving along the hills, first along the fallen metal tower to the fountain, where the second package of seeds is located. Then along the pipe strictly to the north - to the third package.
    3. Install audio recordings, give the seeds to the Biological Station in the Smart Home.
    • The courier should start a conversation with the blind Diode Jefferson and say that he has audio recordings. This cannot be done with the voice modules disabled.
    • The courier should start a conversation with the Biological Station and say that he has the seeds. This cannot be done with the voice modules disabled.

    Received abilities

    Brainless
    Your brain has been replaced with a high-tech product: your head is no longer damaged, you are more resistant to chemical addiction (+25% resistance) and physical damage (+5% damage threshold, minimum +1).

    invertebrate
    Your spine has been replaced by a high-tech product. Your torso is now undamaged and your Strength (STR) and Damage Threshold (DR) have increased (+1).
    Obtained automatically during the "Welcome to the Mountain" quest.

    Heartless
    Your heart has been replaced by a high-tech product: now you can't be poisoned, the artificial heart regulates blood flow and the healing process, and drugs (chemicals) have an additional effect. Robots will be disoriented upon encountering you, reducing their chance of inflicting critical damage by 50%.
    Obtained automatically during the "Welcome to the Mountain" quest.

    DNAcasador
    Increases damage dealt to Cazadores by 10% per rank, up to 30%.
    Given automatically on kill required amount casadors on the territory of the Big Mountain.

    • Level 1: 2 kills.
    • Level 2: 5 kills.
    • Level 3: 10 kills.
    Implant C-13
    Initially, it was planned to develop a special program for the turrets in case the casadors break out from under the castle, but then it was decided to create a C-13 implant suitable for human body(+10% damage to cazadors).
    You can install the implant at the autodoc for 8,000 caps if you have the "Autodoc Upgrade: Implant C-13" holotape.

    M-5 implant
    You can become... better... faster... stronger. In fact, it's just faster. The M-5 implant increases stealth movement speed by 20% to increase the subject's efficiency.
    You can install the implant at the autodoc for 10,000 caps if you have the "Autodoc Upgrade: M-5 Implant" holotape.

    Implant Y-3
    The Y-3 implant creates a filtration system in the digestive tract that cleans any ingested liquid of radioactive particles before they have time to have a harmful effect on the body.
    You can install the implant at the autodoc for 12,000 caps if you have the "Autodoc Upgrade: Y-3 Implant" holotape.

    Implant Y-7
    The Y-7 Implant increases the efficiency of enzymes, resulting in better recovery of health (HP) food, and the eater receives additional action points (AP) for each serving eaten.
    You can install the implant at the autodoc for 20,000 caps if you have the "Autodoc Upgrade: Y-7 Implant" holotape.

    big mind
    Your brain is back in its normal place, but some of the consequences of high technology remain: your head is still undamaged, but you are only 10% less addictive. Surprisingly, the damage threshold has increased by 10% (minimum +1 AP).
    The ability can be obtained by returning the brain to the Courier's head during or after the "Old World Blues" quest in the Smart Home autodoc.

    Heart failure
    Your heart has returned to its normal place, but some of the effects of high technology remain. Resistance to poison has decreased (50%), meeting you only partially disorients the robots (25% less chance of a critical hit on you), but medicines (chemicals) are now even more effective!
    The ability can be obtained by returning the heart to the Courier during or after the Old World Blues quest in the Smart Home autodoc.

    Reinforced Ridge
    Your spine has returned to its normal place, but some of the effects of high technology remain. The torso is damaged again, but the gains in strength (STR) and damage threshold (DR) have doubled (+2)!
    The ability can be obtained by returning the spine to the body of the Courier during or after the quest "Old World Blues" in the Smart Home autodoc.