Quest "Magic Kingdom" (DLC Nuka-World). Quest "Magic Kingdom" (DLC Nuka-World) Fallout 4 oswald does not die

After completing the "Ambitious Plan" quest, having taken Gage as a companion (well, or not), you need to start reclaiming the sectors in order to transfer them under the influence of one of the gangs. In total, 5 zones are available for capture: Galaxy, Children's Kingdom, Bottling Plant, Safari and Dry Gorge. You can start with any of them.

"Star Dispatcher"

Capture the Galaxy Zone

Let's start the seizure of territory with the "Galaxy". As soon as we enter the zone, the Survivor's Pip-Boy will “catch” the Star Dispatcher quest - there is a computer in the center of the attraction, which may have information about what happened to the local robots. We leave for the "Star Dispatcher", along the way firing back from the crazed robots and turrets.

When you arrive, you can see power armor Quantum X-01, which is located in a closed room, and continue to move towards the central computer.

Note
You can listen to "Mark's Diary" and learn about the nucleartron.

We find the "Star Dispatcher", which works in limited mode, in order to start it, you need to activate at least one Star Core, but first you need to find it. Fortunately for us, very close by, near the body of Kendell Alston, just lies the desired spare part. Install the kernel and reboot the central computer. For further work, the Star Dispatcher needs 20 Star Cores, which can be found throughout the Galaxy, and the central computer will tell you their approximate location:

  • 7 - in the territory of the Galaxy
  • 7 - in the Nucleus Galaxy
  • 4 - in the cinema "Starlight"
  • 6 - at the Vault-Tec exposition: among the stars
  • 6 - at the RobCo arena
  • 5 - in other sectors

Let's go in search of stellar cores. After collecting 20 pieces, you can return to the spaceport and install them in the slots. Through the central computer, we turn off the protective mode, thereby the robots that just wanted to kill us become friendly, and the flagpole is also activated, on which you can set the flag of one of the gangs.

Note
To open the diorama for access to the Quant X-01 power armor, you need to collect all 35 cores and it is better to do this before turning off the protection so as not to lose the Star Core markers.

"Magic Kingdom"

Capture the "Children's Kingdom" zone

The entire territory of the "Children's Kingdom" is covered with radioactive fog, and along the way we are attacked by Painted Ghouls and traps are waiting, so it is best to conquer this zone in power armor. Someone on the speakerphone is trying to make fun of the Survivor, we need to find out where this malicious voice comes from.

Note
Immediately at the entrance to the "Children's Kingdom", on the second floor of a dilapidated house, there are 4 nuclear units in a box with ammunition.

On assignment, you should search the tunnels, the pavilion of laughter and the theater.

Search the theatre.

The theater is located in the Yader-King's Castle. The one who has been mocking us on the speaker all this time appears on the stage - Oswald the Shocking. Oswald is a Ghoul in a black suit and top hat, who shocks not only with his appearance, but also with his sudden disappearance with the help of magical black smoke. It's just that it's not given to us, the show goes on!

Note
In one of the rooms, behind the scenes, on the desk is the recipe for Yader-Berries.

Search the Pavilion of Laughter

"Boys and girls, welcome... to the Pavilion of Laughter!" (With).

We pass through the mirror labyrinth with traps, and we meet the lost and aggressive Raider and the Painted Ghoul. At the exit of the Survivor, a corresponding inscription and a Lid figurine await.

On the moving tape we get to the halls of hallucinations. We pass through the rotating pipes into a room turned upside down, and through it into a round hall with many doors, behind which are full of all kinds of traps.

We find the right door and exit, "laughing" enough.

Note
In the room of the control system of the "Pavilion of Laughter", next to the terminal, there is a recipe for "Yader-Lixir".

Search the tunnels.

We are looking for the entrance to the technical tunnels - there are several of them. We go down to the pump control system room, where you can turn off the sprayers, but if we don’t get to the magician, he will turn them on again. Next to the terminal, we pick up the key to the tunnels and proceed to the final act, it's time to finish off Oswald the Shocking and finally clean up the "Children's Kingdom". To meet with Oswald, we take the elevator in the building marked on the Pip-Boy - “Castle of the Cores of the King”. The ghoul is belligerent and ready to defend his friends to the end. He considers them not wild, but sick, Oswald expects to find a cure for them. They can't do anything about it, and just because they're in this state doesn't give the Survivor the right to kill them. For more than 200 years, Oswald and his friends have defended this place from uninvited guests. Before the war, they worked here as actors, but the radiation changed them. The actors decided to stay here anyway and make this place their home. Over time, the disease consumed their consciousness ... Oswald's beloved left this place many years ago, going in search of a cure, and the magician promised her that he would protect this place and his friends.

If there is no desire to kill Ghoul-actor, then with the help of high charisma we convince him to go in search of his beloved and medicine. Oswald leaves the "Children's Kingdom" with the rest of his comrades and, as a reconciliation, gives us the "Sword of Miracles" and his stylish top hat.

Right there, not far away, on the roof, we activate the signal flagpole, and we assign a gang responsible for the "Children's Kingdom".

"World of freshness"

Capture the "Bottling Plant"

In this task, the Survivor is required to clean up the Yader-Cola bottling plant and the surrounding area. We penetrate the World of Yader-Cola Freshness plant through a water tunnel, and move along the plant along the Quantum Yader-Cola River. Dangers await us everywhere - Nuka-Crabs, Hunter-Crabs and dangerous clutches of Swamp eggs.

After killing aggressive animals, we penetrate the territory of the plant. Here we are attacked by Sturmotrons guarding the plant. Using the systems management terminal on the second level of the building, we open the door of the chamber with power armor, with NukaCola coloring (we find armor when we move along the Quantum Yader-Cola river).

After a complete cleaning of the plant, we set off to recapture the territory around the building. This is where the found armor will come in handy, because the Survivor will have to fight with serious enemies - the Queen of the Nuclei Crabs and the Kings of the Nucleus Crabs, all of them are of a high level.

Having dealt with everyone, we rise to the roof and activate the cradle to reach the top. We raise the flag of one of the gangs on the signal flagpole.

"Showdown in the Dry Gorge"

Capture Dry Gorge

Note
In the Dry Gorge Theater on the table is the recipe for "Yader-Dawn", and on the roof of the theater the recipe for "Yader-Extreme".

The Protectoron Scout asks the Survivor to help him out. The fact is that all of his Buttercups have fled somewhere, they should be tracked down and returned back to the corral. You should look for them at the kiosks with Yader-Cola. We take the robopony and return it to the corral - we throw it out of the inventory using the letter [R].

One-eyed Hayk, in exchange for a cipher, offers to test our skills in a good old duel. The rules are simple. We go outside, Hayk counts to three and then says - “Shoot!” Whoever hits the opponent first wins.

The next cowboy Doc Phosphate entrusts us with hotel customer service. There are three drinks orders to deliver. One client is waiting at the top of the Saloon, two more in town. Drinks should be served by pressing the [E] key.

Note
With high charisma, all parts of the cipher can be obtained without completing tasks.

We take the key from the safe and go to the Mad Mulligan Mine. We need to destroy the lair of vile bloodworms.

Bloodworms devour the carcasses of their victims from the inside and jump out of them, sensing danger or fresh blood. We make our way to the lair of creatures and destroy the Womb of Bloodworms.

Having destroyed the nest, we go to report to the Sheriff, as a reward we get 200 caps, as well as the opportunity to set the flag of one of the gangs on the signal flagpole.

"Safari"

Capture the "Safari" zone

Having discovered the "Safari" zone, we become witnesses of the battle between a creature similar to the Death Claw and a young man in an animal skin. We come to the aid of "Tarzan" and kill the monster. When talking, the guy expresses himself strangely and poorly selects words. From his words it becomes clear that his name is Zito. He is overjoyed that the Survivor saved him from the monster. But, according to our new friend, the calm will not last long, the place of the killed monster will be replaced by the same - they are endless. "Tarzan" offers to follow him and asks for help to put an end to dangerous creatures. We follow him to the Primate House.

It turns out that Zito's family are gorillas who adopted him as a small child. Now he takes care of his foster family and protects from monsters.

Zito said that one day, when he and his family were eating at the house, the Wrinkled Man came to them. He was seriously injured, but managed to tell our friend that he created these creatures, which, in turn, he greatly regrets. This man before his death gave Cyto a holotape, it can help to end the monsters. We find out from the holotape that the Wrinkled Man is Dr. Darren McDermot, the last surviving employee of the replication department. And he gave the name Crocodileclaw to a creature similar to the Deathclaw, and according to the doctor, it must be destroyed. The replicator is out of control, reproducing them at an alarming rate. The only way to stop the cloning device is with Dr. Hein's password. Heine's body is located at the Evil Anaconda construction site, which is located outside the Safari zone fence, higher on the map. The doctor's corpse lies in one of the iron trailers. Before you get to the password, you have to destroy a few Crocodile Claws.

It turns out that the Crocodile Claws come from an animal cloning complex located somewhere underground in the Safari zone. We go to the complex - a large triangular building along with Cito, if the charisma skill is high, then you can persuade one of the family members to take with you.

We go down, enter the code, and use the terminal to open the door leading to the Yader-Gen replication department. Before turning off the faulty cloning device, we kill all the Crocodile Claws in the building.

After disabling the replication procedure, a task appears to kill the remaining Crocodile Claws on the Safari territory, there are 21 of them in total.

Having finished with all the creatures, you can hoist the banner of one of the gangs, but first you should settle things with Zito. There are three options here - attack, offer to leave or stay with new friends, i.e. with one of the bands. If, with the help of charisma, you are persuaded to stay in Safari, then Tarzan will only be delighted with new friends and will give the Survivor his weapon - the Zito Shiny Club.

Note
Exploring the safari, you can get hold of new recipes. Near the House of Reptiles, in an iron annex on the shelves, there is a recipe for "Yader-Sportsman", and in the reception center, in the hall on the table, there is a recipe for "Yader-Onslaught".

Nuka-World is the latest official add-on for fallout 4 and is a huge amusement park location with many quests. Unfortunately, after downloading this DLC, not all gamers know where to find Yader world and how to complete all her quests. Therefore, this article will be devoted to the passage of the cores of the fallout 4 world, starting from its location and ending with the results of the main quests.

How to get to Yader world

Finding the cores of the world is quite simple, but before that you must prepare properly. First of all, you need to stock up on as many cartridges, lockpicks, stimulants and antiradium as possible. These resources are urgently needed, since the core world is filled with various bandits, ghouls, closed doors, traps and high radiation. Also, in order to successfully complete all the quests, your level must be at least 30, and hacking must be more than 50. High charisma will also come in handy.

Having collected all the resources and having reached the required level, you can begin to search for the entrance to the nuclei of the world. To do this, turn on the Yader-Cola radio station, which will appear immediately after installing the DLC. After listening to the radio station, a new mark will appear on the western edge of the map " Transit center Yader-Mir where you need to go. When you reach the center, you will encounter a group of bandits, which will not be difficult to deal with.

Next, go down to the subway, in which you will meet Harvey, who will try to lead you into a trap. You can crack Harvey with a high charisma skill by selecting the red level of dialogue. No matter how the dialogue ends, Harvey will in any case give you the code from the monorails, which will take you to the Yader world.

Trials and fight with Colter

So, with the help of the express, you reached the cores of the world, but before you get to the main part of the location, you must pass the so-called "tests". On the express train, you will be contacted by a man named Gage, who will warn you of a trap. Next, Gage will say that if you pass the tests, he will give Good work. To pass the test you must do the following:
  1. Go through the first room with a bunch of hostile turrets. You can destroy them by running and shooting turrets first from the left and then from the right wall.
  2. In the second room, you will find many traps and a fragile wooden bridge at the end.
  3. After climbing up the stairs, you will reach three red doors, and two of them lead to a trap. The safe door will be left, passing through which you can enter the arena.

In the arena you will meet Boss Colter who will offer to fight you. To defeat the boss and his impenetrable armor, take a water pistol in one of the lockers on the advice of Gage. As soon as the fight starts, spray Colter's armor. Thus, a short circuit will occur, and you will be able to break through the protection with conventional weapons. For the victory, you will be appointed the boss of the gang instead of the killed Colter - the tests have been passed.

Merging three gangs

After completing the tests, you will be able to go to one of the six main areas called "Yader-city". Only in this area are there three gangs of the Flock, Operators, Adepts, and in order to attach them to yourself, you will need to persuade all the bosses separately. Each of the bosses has its own preferences that you need to use in dialogue with them:
  • The pack believes that only the strongest can become a boss, so you have to prove it. Pack leader Mason.
  • Operators will follow you only because of the big money. Head of Operators Maggie Black.
  • Adepts just want to cut everyone left and right - promise them such an opportunity. The leader of Nisha's adepts.

Thus, you will unite the three gangs of the district, and Gage will become your right hand. After that, you can start capturing the rest.

District Galaktika

The capture of all the nuclei of the world can be started from the Galaxy region, which is controlled by a computer. To activate it, you must collect all 35 star cores scattered across five unique rides. If you do not want to collect cores, then simply clear the area of ​​​​all opponents and thus the “nucleus galaxy” will be captured.

Area Children's Kingdom

This area is almost completely covered with high radiation, so it is advisable to stock up on a large amount of antiradium. The main opponents in the children's kingdom are ghouls, but this is not the main danger for you. To capture the area and get to the "leader-commentator" Oswald, you will have to go through three buildings: the Pavilion of Laughter, the Tunnel, the Theater. At the end, you will reach the ghoul named Oswald Manor. To capture the area, you must kill or release Oswald, as well as hang your banner on the flagpole next to him.

District Dismantling in a dry gorge

To fly your flag in the area you must complete the quest hawk sheriff robot. On the assignment, you need to find three ciphers that are in robots named Scout, One-Eyed Ike and Doc Phosphate. There are two ways to get these ciphers: using the Robot Expert ability or by completing tasks for each. After that, on a tip from the sheriff, you must climb into the cave and kill all the moleworms there. After completing all the tasks, hang the flag on the flagpole located on the roof of the building next to the sheriff.

District World of freshness

Everything is simple in this area. It is enough just to clean the entire plant from various opponents, in particular, crab nuclei. After clearing the area, use the lift to the roof of the factory and look for the flagpole.

Safari area

When you reach the Safari area, you will immediately see the character Cyto, who is fighting the monster. Help Cyto and after the victory talk to him. During the conversation, you can ask the gorillas for help in clearing the location. Next, clear all the targets, and return to Zito, who will tell you about the rollercoaster. Once you get to the top of the rollercoaster, you can find Heine's corpse and the passwords for the doors you need. Returning to the reception center (where Cito is) open the door where the crocodile claw will be located. In order to take control of the area, you must convince Cyto to transfer for you or leave. If he refuses, then you will have to kill him and all his gorillas. Regardless of Zito's choice, climb onto the roof of the reception center and fly your flag there. Everything, the last location is captured.

Commonwealth occupation and suppression of rebellion

Now you must fulfill the promise you made to the raiders and capture several commonwealth settlements. Capture can be carried out both peacefully and militarily. At the same time, the choice of gangs for capturing and settling will depend on who will revolt against you. Indeed, at the end of the wars of conquest, one of the gangs of raiders will take up arms against you. After destroying all the rebels, you will gain full control over the gangs, and all the story missions of the Nuclei of the World will be completed.

Summing up

Now you know the whole process passing the Cores of the World Fallout 4. It is worth noting that the Minutemen faction will not be delighted with your raiding actions and their relations with you will be significantly reduced. Therefore, it is advisable to try to capture settlements peacefully so that relations do not worsen in any way. Good luck in Nuka-World!

Completing this quest will allow you to capture the "Children's Kingdom" zone.

For convenience, use content :

Passage of the quest "Magic Kingdom"

Entering the Children's Kingdom, main character from the first minutes, it will begin to be attacked by various ghouls, it will be splashed with radioactive water from sprayers located on the walls, on poles, on the railings, and from loudspeakers located throughout the location, Oswald, unknown to you, will make fun of you, insult and annoy you in every possible way. Here is such an unpleasant walk awaits you.

Oswald is none other than the actor of the theater located in the Children's Kingdom, he survived the events Great War and unfortunately became a ghoul. He calls himself Oswald the Shocking.

Task #1: Search the Pavilion of Laughter.

The Pavilion of Laughter was redesigned by Oswald into a real obstacle course. First you have to go through the mirror maze, even though the mirrors are dirty, it’s still not pleasant when a ghoul flies out at you from around the corner. After the mirror maze, there are spinning turntables, and then a hypnosis room. After tunnels with hypnotic drawings, you will enter a room appearance which can cause headaches, everything is mixed up here, chairs and cabinets, everything is on the wall, and you have another wall instead of the floor, in general, it feels like the apartment was put on its side and you are now walking on it.

While you are doing this quest, you are constantly attacked by ghouls, so be on the alert all the time. Already at the end of the pavilion, the main character will almost overtake Oswald, but the fact of the matter is that almost.

Task #2: Search the technical tunnels.

Cursing at Oswald's taunts, you must reach the entrance to the technical tunnels to search them for Oswald. But unexpectedly, along with Oswald, the main character, part of the truth about the Nuclei of the World is revealed.

Having reached the end of the tunnels, the main character learns that ghouls are former employees amusement park, they still hope that the girl who promised to get them an antidote will return and then they will drive the raiders out of their territory. This can be found out by eavesdropping on a conversation between Oswald and one of the ghouls. Also in the technical tunnels, you can turn off sprayers, which are already quite tired.

Task #3: Search the theater.

The next item in the passage of the quest "Magic Kingdom" is a search of the theater. Once inside, you can search the theater premises in an attempt to find something worthwhile, while Oswald will constantly urge you on, demanding you to the stage. Entering the auditorium, you will see the corpses of ghouls and Oswald on the second floor of the scenery, he will descend to you very effectively, dissolving in a cloud of smoke. Once face to face, Oswald will not attack you immediately, first he will demonstrate his magic to you by raising dead ghouls with his sword, and after that they will attack you all together.

After killing Oswald, you will complete this task, but you will be surprised to hear his voice from the loudspeakers, it turns out that this ghoul is not so easy to kill. Oswald offers the main character to meet on the roof of the theater and already there to sort things out among themselves.

Task #4: Deal with Oswald the Shocking.

In order to climb to the roof of the theater, use the elevator, which, by the way, is perfectly preserved. On the roof, Oswald will once again demonstrate his trick with a sudden appearance. Unlike the first encounter, Oswald already understands your character's strength, so he will start a conversation with him first. You can deal with Oswald either diplomatically, simply by convincing him to leave this zone, or by force, simply by engaging in a fight with him and killing him.

"Nuka-World" is the latest addition to the original fallout games 4. The actions and events of this add-on take place in a huge amusement park, which was captured by a huge number of raiders. The main character now has a chance to clear the streets of this peculiar city from mercenaries, thugs and bandits. At the same time, perform a large number of new tasks, find brand new armor, weapons and even become the leader of your own gang. However, couples get access to new additions difficult. So first, check out how to start the Nuka-World DLC story campaign.

How to access the Nuka-World add-on

First of all, make sure that your copy of Fallout 4 has been updated before you start playing through the new expansion. Is everything in order in this regard? Good. It's time to examine your hero: 1 - he or she needs to be well pumped, 2 - you need to have good equipment (weapons, armor and other useful things). The bottom line is that the new addition is designed for heroes only from level 30 and above. So if the level is low, then it's too early to deal with the passage of this add-on. But in any case, as soon as you are ready, the corresponding radio station will appear on Pip-Boy, which you will need to listen to in order to start the passage of a new adventure. You need to perform the following three simple steps: 1 - you need to upgrade your character to level 30; 2 - it is necessary to check the radio stations in the Pip-boy and find a new purity; 3 - you need to go to the transit center "Yader-Mira", which is located in the western part of the map. As a result of these three completed actions, it will be possible to start the storyline of the Nuka-World add-on.

"Start"

So, immediately after the radio station was discovered and a point appeared on the map with the Yader-Mira transit center, go to western part maps (straight to the border). In the center you have to face a couple of shooters, but they are unlikely to give you any problems, so deal with them and then go to the subway.

In the subway dungeon along the way, you will definitely stumble upon a wounded man who will tell you that he, along with his family, fell into a raider trap. However, he managed to escape. However, the wife and child are in the hands of these scum, so he asks you to save them. You can try to give him a stimulant, although he will immediately refuse it. But if you have a high level of charisma (red level of dialogue), then you can, without any effort, extort the truth from this person about what is happening.

As a result, it turns out that he has no family, and this story is simply invented from scratch and all in order to lure travelers (in this case, you) straight into the clutches of bandits. In response to the truth, you can either kill him or help him. Any of the two presented actions does not affect the storyline in any way, but only changes the dialogue options with the supposedly “victim”.

In any case, take the code from Harvey and use it to activate the monorail. Then you climb into the Yader Express and finally send it to the long-awaited amusement park, which is overflowing with bandits.

"Arrival"

If the wounded devil did not break down and did not tell you the truth, then you will be able to find out that you are going into a trap to the raiders thanks to the radio, because one of these bandits will kindly tell you about it. However, in any case, you have to face them. There are turrets in the first room. I recommend that you immediately try to hide behind the wall on the left side, which is indicated in the screenshot below.

In the next (second) room, there will already be stretch marks on the floor and a lot. So carefully look under your feet and neutralize all the installed mechanisms along the way. And as soon as you find yourself in a room with three doors, you should not open all the doors without thinking too much - choose only the door on the left. Then move forward along the corridor, which will be protected by several turrets. Moreover, you can avoid the battle and not bother yourself with these mechanisms. To do this, go back a little and use the terminal to cut down all the traps that are dangerous for your life.

In any case, you will reach the arena of mobile cores. In this arena, you have to fight with the leader of one gang. And at this moment, the same raider who previously spoke on the radio before arriving at the park will contact you again. So the local "clown" will be called Gage. So get to the communicator located on the wall and talk to this person.

It will be possible to find out from him that the local leader has special power armor, which is connected to the power source in the arena, so it will not work to destroy the boss with standard weapons. However, there is a way out, because Gage has saved a unique weapon especially for you that will help in battle - a water gun. The bottom line is that with the help of it it will be possible to cause a short circuit in the armor, which will lead to the fact that the armor will be cut down.

Now with the help of this weapon it will be possible to easily deal with the enemy. And at the end of the battle, don't forget to get your hands on new power armor. After the battle, talk to Gage again, who will now appoint you as the main boss of the defeated bandits. So get out of the arena to the street and move further forward.

"In the town"

To begin with, remember that the amusement park consists of six large areas. You will appear in the first of them - this is the "Yader-City". In this area there are bases of three groups at once: 1 - "Pack", 2 - "Operators", 3 - "Adepts".

The headquarters of the leader of the gang, whom you killed earlier, is located in a grill bar called Fizztop. So go to his lair to talk to Gage there. This shelter will include: a multifunctional workshop, a chest for storing various items and a bed. In addition, Gage will tell you that it will still be necessary to talk with the leaders of the other factions and convince them to follow you. Moreover, if your level of charisma is high, then it will be possible to chat up Gage, who will then talk about the personal tastes of each of the leaders.

Although in fact you will not receive any original answer, since the information presented can be found on your own. And it will be possible to have a conversation with the bosses of all gangs in absolutely any order, but, for example, the “Adepts” base will be located closer to you than the others, so it’s more logical to start from this place. Also be aware that in all camps (and in the one where you are now), there are terminals and various locked rooms. In these rooms and the terminal it will be possible to find extremely interesting data that will give a broader picture of the current situation in this place.

In any case, talk to all the gang leaders and return back to your personal headquarters, where Gage has already agreed to become your new faithful partner.

"Galaxy"

It's time to start taking over the rest of the amusement park areas. And it is best to start from the area called "Galaxy". The area is controlled by a powerful computer called the "Star Dispatcher". Moreover, it must be activated at 100%, and this can only be done with the help of 35 star cores, although only 20 of these things are quite enough to complete. However, if you bring all 35 parts, then you will receive the unique Quantum X-01 Type V power armor, but you will have to look for cores. And in this case, pay your attention to the terminal, because it contains information about where to look for these very cores.

In addition, with the help of a computer system, you can deactivate the security mechanism. However, no one has the right to interfere with you tritely, to clear the location from enemies and all this security system. Moreover, in this case, it will not be necessary to search for stellar nuclei. In general, in this location there are a total of five unique attractions, each of which is available for visiting and stores the following number of cores:

1. Location Arena "RobCo" - contains six stellar cores.

2. Location Vol-tek "Among the stars" - contains six stellar cores.

3. Location Nuclei-galaxy - contains seven stellar nuclei.

4. Location Cinema "Starlight" - contains four star cores.

"Children's Kingdom"

First of all, this place will be dangerous because during the war the territory was too strongly irradiated, so the radiation in the "Children's Kingdom" is extremely high. So if you are going to go here for the total destruction of dissidents and complete story missions, then I recommend putting on power armor and stocking up on a lot of medicines that will lower the level of radiation in the character's body.

In addition, in this place you will be constantly monitored by a secret commentator, who, during the passage of the location, will voice literally every action of the character and simply get it in every possible way.

I want to note in advance that this commentator will be a ghoul named Oswald, who has been living in this amusement park since the beginning of the war. The bottom line is that he and his work colleagues were former employees of Yader-Mir. In general, as a result of the bombing, they all turned into ghouls and eventually decided not to leave this part of the park. Moreover, the enraged, wild ghouls are the same former park workers, only aggressively minded.

As I pointed out above, there are many wild ghouls in the park. Therefore, it is logical that you will encounter them, but they should not cause you any problems, of course, if you are wearing power armor. In any case, follow the marker on the mini-map until the "mysterious" announcer decides to challenge the character to the final battle.

However, he will also add that it will be possible to solve the problem peacefully, but for this you will need to have a pumped charisma skill. Although Gage will not like this outcome deeply, since he is still a raider, so he is used to first shooting, reloading and then shooting again than thinking.

. "Pavilion of Laughter"

The first test is a maze. However, passing it is not so difficult as it might seem at first. The main danger of this place is a huge enemy. In the next room, you have to jump on constantly rotating platforms, making your way to the opposite side of the room along the way. I recommend hacking the terminal so that the tunnels in the hypnotic room spin a little slower.

Move to the hypnotic room. By the way, here along the way you can also take the Scavenger magazine. In any case, find the doors and go through the last tunnel. Move through the tunnel very carefully. The fact is that in some key places there are huge holes.

You need to get to the room, inside which there will be a rotating floor. Find the room, on the wall of which "Mr. Cover" will be depicted. To do this, open the red door, which is located on the left side of the doors (which you just went through). It will be possible to leave the pavilion of laughter through absolutely the same passage.

. "Tunnel"

Move along the railroad tracks, jumping over cars along the way. Be careful, because at some point, an entrance will soon appear on the right side. And this is not all, because in the tunnels it will be possible to eavesdrop on the conversations of that same Oswald.

. "Theatre"

As soon as you manage to get inside this building, you will come across Oswald near the stage. It will be possible to immediately attack him, and listen to what he will tell you. In any case, you will have to take the elevator a little higher and talk with Oswald again. You will either have to finish him off or convince him to leave the "Children's Kingdom", but it's up to you.

However, whatever the option, control over this territory will pass to you, so hang your banner on the flagpole, which is located near the place where you released or finished off Oswald, well, choose one of the available factions.

"Showdown in a dry gorge"

Once in the indicated location, the first thing to do is talk to the cowboy robot named Hawk Sheriff. So, during the conversation, he will give you a task that is connected with the search for three parts of the sheriff. These parts are owned by three robots in the park, so if you have the Robot Expert skill/perk, all the parts can be picked up without any problems. However, otherwise you will have to complete their tasks in exchange for parts.

So, a robot named Scout will ask you to find Buttercup, a robotic pony. Go to the saloon, go inside and talk to Doc Phosphate there already. He, in turn, issues the task of distributing alcoholic beverages to all "visitors". Go upstairs and put one bottle on the table. Next, go outside and go a little forward - here you leave the bottles in two open buildings on the tables. Immediately after that, you can return back to Doc Phosphate and pick up the well-deserved cipher from him.

Now stand with your back to the saloon and turn to the left. Look around carefully now, because you need to find the tower, which is in a deplorable state. On the right side of this tower, you can finally find the lost robotic pony Buttercup. Therefore, take it and return together back to the Scout. Upon arrival, simply stand in a makeshift paddock and throw out the toy. After that, you again talk with the Scout and get the first necessary element of the code. You go further.

The last piece of the cipher can be obtained from One-Eyed Hayk. To find it, go back to the saloon and go straight from this building (from the entrance). You can find a lone robot near the structure on the left side. Once you find him, talk to him about everything and agree to a duel. Agreed? Excellent! Now take a revolver in your hands, go to the middle of the street and shoot the robot once clearly on command. Immediately after the shot, talk to him for the last time and take away, thus, the last piece of the cipher.

Now it's time to go to the theatre. You need to go inside and open the safe there using the cipher that was received earlier. And along the way, you have to kill a couple of enemies. But in any case, get the key from the safe inside and go with it to the mine. Go inside the mine and kill the uterus of moleworms along with the kids.

At the top of the structure, which stands not far from the Sheriff-Hawk robot, there will also be a flagpole for the banner. Getting to this object is quite simple, although it may seem that this is not the case: go to the theater, climb the podium and look for an inclined staircase there further. Go forward along the stairs and eventually find yourself on a key roof.

"World of freshness"

Enter the factory where Yader-Cola is bottled and soon find yourself in the World of Freshness. The first step is to destroy all the enemies that are located on the territory of this industrial enterprise. After the massacre, you must move through the tunnel, which is filled with water, so as not to miss anyone. In general, before the end of the tunnel it is necessary to destroy all the robots. At the end, look around the other rooms and don't forget about the crab nuclei. As soon as all the enemies are defeated, the task will be updated, so it's time to get out and destroy the opponents there.

Having found another exit (and you will not miss it), you will find yourself in the northern part of the plant. So in this part once again you need to destroy all the enemies. And right away it will be necessary to deal with the uterus of crabs.

After the destruction of this beauty, go further along the metal ladders to the roof of the building. Stick to the marker. At the end you will find a red rocket. Go inside the house and use the elevator inside to get to the top of the factory. And at the top, a flagpole will already be waiting for you, on which you can fix your company banner.

"Safari"

Go to a completely new zone and there help a character named Cyto fight off a monster. After the fight, follow him to the primate's house. Talk to a new friend to find out a little more useful information regarding the location. Open inventory, go to the section called "Miscellaneous" and read further on Dr. McDermot's diary entry 47B to progress further on the task.

Did you read the entry? Then talk to Cyto again. If you have a high level of charisma, then you can beg for help from the gorillas. In any case, after the dialogue, follow the marker. When you get to the reception center, deal with the enemy on the lower level, then get to one of the corridors and look for doors with a terminal there. To open the doors, you will need to unlock the doors.

After that, you again talk with Zito and learn from him that the Evil Anaconda is actually a rollercoaster. So go now towards the attraction - it is located in the far part of the park. Upon arrival, destroy a couple of enemies and look for a booth with a yellow stripe on it. The key to the door can be found on the roof. In any case, inside you will find a case and Heine's corpse. Moreover, the password for the doors that are under lock will be hidden in the case.

Now you can go back to the reception center and use Hein's password. Since you now know the password, unlock the doors and go inside. Inside, you will encounter a crocodile claw, so after killing it, enter the next room, which leads to red doors. Moreover, enemies are also waiting for you here, so kill them, use the panel to deactivate the replicator and destroy the remaining enemies that will be marked on the mini-map. Nothing complicated.

Head back to Cyto, who is in the primate house. Once again, after talking with him, you will have to make a choice: kill Zito along with your friends, or convince him to leave or join your gang. The decision is yours. In any case, you have to go to the flagpole, which is located in this location on the roof of the reception center. Become facing the main entrance, bypass the building on the right side and stumble, thus, on the stairs. Stairs, in turn, will lead you to the desired object.

"Big Tour"

Everything is simple here: go around all the key areas, and then go back to the old Gage to finally turn in the "Big Tour" task. Upon arrival, talk to him. During the dialogue, you will receive the following story task.

"Home Sweet Home"

So, go to the Yader Town market to talk with Shank there. After the conversation, you will have to capture an outpost in the Commonwealth together. And there are two options for capturing: 1 - kill everyone and everything; 2 - convince everyone to surrender with the help of your eloquence. If you want to do without spending a lot of caps, you need to have a high level of charisma. Otherwise, you have to throw out from 500 to 1000 caps. In addition, you need to carefully approach the choice of the captured settlement, because if you are the owner of this place, then you simply lose control over it.

This applies to relations with the Minutemen. The bottom line is that Preston will not be too happy that a new outpost is being laid, but relations with the faction as a whole will not deteriorate in any way. But this applies only to the case when the settlement was taken with the help of diplomacy. Moreover, choose the grouping with all responsibility, because the ending of the Nuka-World add-on depends on this settlement.

After the settlement is captured, use the workshop to create a flag for the desired faction / gang. Further, on the territory of the outpost, you install a flagpole, after which you wait for the arrival of a small group of bandits. Once the raiders are in place, talk to Shank.

Have you talked? Now it's time to convince the settlers from the village next door to supply the gang with water and food. The issue of supply, again, can be resolved either peacefully or harshly. The peaceful path implies either a high level of charisma, or a thick wallet with lids.

After that, he once again talks with Shank and now decide how to deal with the rest of the raiders. Go to the enemy outpost, where you either kill or intimidate the raiders located there. Made? Go back to Shenku and talk to him to send him back to the settlement.

And one more thing: it is possible that your outpost will not have the amount of resources and life support systems that is required. To do this, create as many beds, generators and other similar objects as possible. I also recommend putting a couple of turrets for safety.

In general, in the end, it remains to capture two more settlements and create two outposts from them. After completing this task, talk to Shank one more time. Remember that once you have eight outposts under your control, you can create tribute boxes.

"Demonstration of Strength"

Whatever action or decision you take first, the most offended group of raiders will riot. Therefore, in any case, we will have to discuss this matter with Shank. And it is you who will be able to influence which particular gang will put forward protests. Immediately after the dialogue, return to Yader-Mir, and from there move to the power plant, where you will have to talk with the leaders of the other two gangs. Go inside, go upstairs and deal with gang leaders.

Don't forget to search the leader's corpse to take the key with you. Have taken? Then go to the control panel and apply power to Yader Town. Now head back to Gage to complete the quests and complete the Nuka-World storyline.

  • dry gorge
    • Mad Mulligan Mine
  • baby kingdom
    • Ferris wheel
    • Nuka Racers
  • Safari
    • Tree house
  • Bottling plant
    • World of Freshness
  • To make your stay in the Yader-Mir amusement park more exciting, be sure to visit LIA. If you were attentive and inquisitive, then you probably already heard or read about LIA somewhere in the terminal, for example, in the terminal of the Yader-Mobilchikov arena. LIA is not only the park's mascot, but also a valuable source of information about Yader-Mir. This is a robot in the form of a bottle of Yader-Cola. You can stumble upon LIA at the entrance to Yader-Mir, from which you enter the park for the first time after completing the quest “That's how they rolled”. To get the current quest you need to chat with her until she tells you about finding the medallions. Tolerate insults in your address, as one of the raiders changed her character programs.

    When visiting the attractions of the park, you can collect medallions, and if you get a complete set, you will receive a prize! To better understand what to look for and where, ask LIA about the medallions again. She will tell you that there are several machines with special medallions in the park. The vending machines are installed near the most popular attractions and pavilions of the Yader-Mir park.

    Obtain the Vault-Tec Medallion: Among the Stars

    Medallion "Vault-Tech": among the stars you will find in the exhibition complex of the same name in the zone of the park "Galaktika". You will visit this location during the passage of the Star Dispatcher quest. The machine with medallions stands at the exit from the exhibition, in the corner. To take the medallion, go to the machine and press the key to activate it. If you don't want to go through the entire exhibition just for the medallion, then enter from the second door "Volt-Tech": among the stars, which is located in the alley, to the left of the entrance to the first floor of the Yader-Cosmoport, with the inscription "Starmarket".

    Locations to explore:

    • Galaxy
      • Yader-Spaceport
      • Cinema "Starlight"
      • Vault-Tec: Among the Stars
      • Nucleus Galaxy
      • Arena "RobCo"

    The current quest is activated automatically as soon as you approach any of the entrances to the "Yader-Mir" zone "Galaktika", for example, when capturing this territory in the "Big Tour" quest. At the entrance there was a battle between merchants and robots. I wonder what happened here?

    Check out the battlefield

    Examine the battlefield. At one of the merchants named Tiana Alston you will find a holotape with her diary. Perhaps, after reading it, you will understand what happened here.

    Read Tiana's diary

    Find Tiana's diary in your items, in the "Miscellaneous" section, and read it. It's not entirely clear what happened, but it has something to do with the Star Dispatcher's central computer. They were going to launch it normally, but Tiana's father hurried and did not wait for a sufficient number of cores. In general, something went wrong and they were attacked by robots.

    Find the Star Dispatcher

    Now you need to find this central computer in order to sort everything out, but for now you will have to fight the robots of the Galaxy Park zone and numerous turrets. But before these robots served visitors to the park. You can find new modifications on defeated robots, which can later be used to improve robots at the robot workbench, which was added in the Automatron add-on.

    The Star Dispatcher central computer is located in the Yader-Spaceport building, located directly in front of you if you entered from the entrance shown in the screenshot above.

    On the way to this building, after the planet statue and before going up, look into the small cafe on the right. Under the counter you will find a stash with lids, and behind the counter you will find a Nuclear Blending Machine. In it you will be able to mix different types of Nuka-Cola, and as you explore the park, you will find new recipes that will add other flavors to the Yader-Mixing Machine. Based on the "Beverage Designer" achievement, you will be able to mix at least 20 different versions of Yader-Cola. You can read about all the achievements of the Nuka-World and Fallout 4 add-ons.

    Approaching the building with the sign "Star Dispatcher" (Star Control) open the glass door. The computer is behind the exposition with power armor.

    Inspect the central computer

    The central computer "Star Dispatcher" cannot work without stellar cores. At least one stellar core is required to enable emergency mode.

    Install stellar core

    Lucky for you, you will find the stellar core without leaving your computer. Nearby you will find the corpse of Tiana's father, Kendell Alston, and next to him is the stellar core. Take it and install it in the characteristic slots that dot the entire surface of the Star Dispatcher central computer.

    Reboot the central computer

    Reboot the central computer of the Galaxy. First of all, you will see a warning on the screen that there are not enough Star Cores to control robotic systems, that is, robots. And now you have only limited functionality available in emergency mode. For the central computer to perform basic operations, 20 Star Cores are required, and for full functionality - 35.

    After reading Kendell's diary in the system logs, you will find out what happened in the "Galaxy" with robots and merchants. Star cores serve to ensure that the computer communicates with the robots and gives them commands. But Kendell and the merchants took them out in order to sell them. When the raiders came to Yader Town, the merchants panicked and decided to turn on the park's defensive mode in order to use the robots against the raiders. Not listening to Tiana, Kendell launched the defense without inserting the Star Cores in place, for which he paid. own life and the lives of all merchants in the Galaxy zone.

    Be sure to open the "View network of Star Cores" command, it contains all the information about how many Star Cores can be found in one or another location of the Galaxy Park zone.

    Repair the central computer (1/20)

    To repair the central computer "Star Dispatcher" you need to find at least 20 Star Cores, or destroy all robots and all defenses. Let's start searching. You can find stellar cores in the following locations: 6 pieces in the territory of the Galaxy, 4 pieces in the Starlight cinema, 7 pieces in the Nucleus Galaxy, 6 pieces in the Vault-Tech: Among the Stars exposition, 6 pieces at the RobCo Arena and 5 pieces in other sectors of the Yader-Mir park.

    As you find Starcores, you will be alerted that you have enough Starcores to activate the new emergency protocol. In this case, at a convenient moment, return to the central computer and activate it. There are 3 intermediate emergency protocols in total, each of which will be available every five Stellar Cores found. Each intermediate emergency protocol allows you to disable the firmware of one of the types of robots, reducing the number of your opponents. I advise you to turn off the most dangerous robots.

    Find Star Cores in the territory of the "Galaxy" (1/7)

    Star Core (1)

    On the territory of the "Galaxy", that is, the territory outside the attractions of this zone, there are 7 stellar nuclei. You found one core in the room with the central computer.

    Star Core (2)

    To find the next stellar core, go around the Yader-Cosmoport building on the right, which houses the Star Dispatcher central computer. At the place where the dead merchants spent the night, you will find ammunition, weapons, a cache with lids on the boxes near the chemical laboratory, and at the very end, near the garbage cans and old office equipment, the corpse of a merchant with a star core.

    Clue

    Watch out on one of the wooden crates located near the mattress and the yellow explosive box magazine "Scavenger!", an exclusive magazine from the Nuka-World add-on for Fallout 4. This magazine, like the others, gives you a magazine perk that will increase your chances of passing credibility checks. You can check out other magazine perks, and see the location of the rest of Nuka-World magazines and not only -.

    If you go around the Yader-Spaceport building on the left, you will find a hidden image of Mister Cap, provided. that you have the special Mr. Cap points that Sierra Petrovita should have given you when you received the quest "A Cap in a Haystack" from her.

    Star Core (3)

    There is also a stellar core in the room located above the central computer. It lies in a display case (the level of the castle is medium) along with a nuclear mini-charge. In the closed service room (the castle level is easy) you will find a roll of 750 Yader-Arcade tickets, which will be useful to you for obtaining the Nuka-World achievement, and the Galaxy admin key, which opens the gates on the territory for staff (with a sign “ Employees Only").

    Star Core (4)

    The stellar core is in the booth at the main entrance to the Yader-Galaktika attraction, which you can get to by going to the right of the Yader-Spaceport (if you are facing it), where the central computer is located, and climbing a small ladder. The booth is located to the right of the entrance. You need to go through the gate.

    Star Core (5)

    Opposite the attraction "Yader-Galaktika" there is a building with a signboard "Arc Jet G-Force". Climb the stairs to the very top and find the Star Core.

    Star Core (6)

    You will find another stellar core at the end of the descent with the inscription "Spacewalk". The easiest way to collect it is after exiting the RobCo arena, the core will be immediately to the right at the beginning of the ascent.

    Who issues: Sierra Petrovita

    Locations to explore:

    • Yader Town, USA
      • Fizztop Grill (surroundings)
    • Galaxy
      • Yader-Spaceport
      • space walk
    • dry gorge
      • Cemetery near Dock Phosphate Saloon
      • Mad Mulligan Mine

    To get the current quest, you had to complete a small task from the "Miscellaneous" section with the code name "Secret of Sierra Petrovita", which appeared when you first met Sierra.

    Follow Sierra

    To gain the trust of Sierra Petrovita, you had to agree to her offer: she will give you a tour of Yader Town, USA. Just follow her and listen to what she tells about Mount Fizztop, about Yader-Arcade, about the restaurant-theater Salon, about Mr. Cover's cafe and about LIA. At the end of the tour, talk to Sierra about her secret search.

    If you used persuasion in the first conversation with her, then you will not have this task, go straight to the search for hidden images.

    Talk to Sierra

    Those strange glasses that Sierra wears - Mr. Cap's glasses - are not just sunglasses. They were needed for one competition, which was announced in Yader-Mir shortly before the war. The winner was waiting for a meeting with the creator of "Yader-Cola" - John-Caleb Bradburton. To win the competition, it was necessary to find ten pictures in the park with Mr. Lid, the mascot of Yader-Cola. Each picture has a part of the code message and it can only be seen through glasses. Sierra thinks that somewhere in his office is the formula for Yader-Cola, which she wants to get her hands on for her collection. If you help her, she promises to reward you. And the reward will be Bradburton's inventions, everything that can be found in his office.

    Sierra gives you her Mr. Cap glasses and an old holotape "Hidden Mr. Cap" with clues to where to find the pictures.

    Put on Mr. Cap's glasses

    Find Mr. Cap's goggles in your Items in the Clothing tab and put them on. Now you look like a real fan of Yader-Cola and are ready to search for the hidden images of Mr. Cap. Just remember that goggles only work if you don't have any helmets on, like power armor. The cipher on the image of Mr. Cap can be read only while wearing glasses on his head.

    Find the hidden pictures of Mr. Cap in Yader Town

    There is one image of Mister Cap hidden in Yader Town, and it is located near Mount Fizztop. To find it without problems, go from the mountain on the left side of the lake. On the wall near the toilet you will find an image (there is a sign "Restrooms" on the toilets). The letter "G" is hidden in the image.

    Find the hidden images of Mister Cap in Galaxy

    Hidden in the Galaxy are two images of Mister Cap. The first image is located at the entrance to the merchants' camp, located behind the Yader-Cosmoport (the central computer "Star Dispatcher" is located there). Stand facing the building and start walking around it on the left. Near the gate, look at the wall on the left. The letter "S" is hidden in the image.

    The second image is hidden near the descent with the inscription "Spacewalk". Follow the instructions to find it. From the RobCo Arena, which you probably visited during the Star Dispatcher quest, go to the area with the pavilions for games until the very end. There you will see a rise - this is the "Spacewalk" only from the other side. Climb all the way up and turn your head to the right. Hidden on the wall is an image of Mr. Cap with the letter "R".

    Find the hidden images of Mister Cap in Dry Gorge

    Hidden in the sector of the Dry Gorge Park are two images of Mister Cap. The first image is located near Scout Protectron's paddock with Buttercups robopony and Doc Phosphate's Saloon (read the walkthrough). It is painted on one of the gravestones of the cemetery, and the letter "E" is hidden on it.

    The second image is located in the Mad Mulligan Mine, where you will go during the quest Showdown in the Dry Gorge. It is painted on a small iron booth that you will pass by. Let the small waterfall next to it serve as a guide for you. There is an "H" hidden in Mr. Cap's image.

    Find hidden pictures of Mister Cap in Safari

    Locations to explore:

    • Dry Gorge:
      • Doka Phosphate Saloon
      • Theater "Dry Gorge"
      • Mad Mulligan Mine

    The Dry Gorge sector in the Yader-Mir park is located northwest of the Yader-Town. The Big Tour quest will lead you there, in which you need to capture the entire park and distribute it among the gangs. This zone has two entrances, and as soon as you enter one of them, you will automatically activate the current quest.

    Explore the "Dry Gorge"

    From the very first steps in the "Dry Gorge" you will be attacked by bloodworms, this place is directly teeming with them. They are not very dangerous, but appear from the ground quite unexpectedly, which is sometimes slightly annoying.

    Look around the park sector, you may be able to find a way to get rid of them. And here is the first source of information - the protectron Sheriff-hawk or Sheriff-eagle. One of them, depending on the entrance from which you entered, will greet you at the Dry Gorge. Talk to him and ask about pests. The sheriff only knows about the gang that made their lair in the Mad Mulligan mine, most likely they are bloodworms. Therefore, he invites you to become his assistant and help him deal with the gang.

    Charisma

    You can ask the Hawk Sheriff or the Eagle Sheriff what's going on in Dry Gulch (Easy Persuasion). But even if the persuasion works, you won't get any valuable information. Alas.

    Agree to help the sheriff. The door to the Mad Mulligan's mine is locked, but in a safe near the theater, the Sheriff keeps a spare key. But that's not the problem - he forgot the cipher! Therefore, you need to talk to three of his cowboy Protectron friends: Doc Phosphate, One-Eyed Ike, and Scout to recover the cipher. Each of them will tell you their part of the cipher, but you will first have to prove to them that you can handle the bandits.

    Collect pieces of the cipher from the safe

    Charisma

    Invite Doc Phosphate, One-Eyed Ike and Scout to skip the task (the level of persuasion is difficult).

    You will meet the one-eyed Hayk first, if you meet the Eagle Sheriff at the entrance, just go straight down the street and stumble upon him. He is a real cowboy and offers to test your skills in a duel.

    Win a Gunfight (Optional)

    The rules of a cowboy duel are simple: go outside and on the count of "Three" shoot first at One-Eyed Ike. To do this, he will give you a Cowboy Revolver. Select it in the "Weapons" tab, and then shoot at the count of "Three" at the slow cowboy Protectron. For the victory, you will receive some cartridges for a new revolver and the first part of the cipher from the safe.

    Next you will meet Doc Phosphate in Doc Phosphate's Saloon behind the counter. This Saloon is at the end of the street, not far from One-Eyed Ike. Doc Phosphate will give you "Wild Yader-Cola" and instruct you to serve customers, since "Dry Gorge" is famous for its hospitality. You need to deliver three orders of drinks.

    Serve drinks (Optional)

    Prospector Owen is waiting on the second floor of the Saloon, and two other customers are in town: Miss Trixie is in the first building on the right, and Assistant Hank is in one of the buildings on the left if you go down the street from the Saloon. To serve them drinks, simply walk up to the table and press the appropriate key (E). By the way, the drink can be immediately taken back.

    Talk to Doc Phosphate (Optional)

    Return to the Saloon to Doc and inform him that the task is completed, you can also mention that all customers have long turned into skeletons. In gratitude, you will receive 6 more bottles of Wild Yader-Cola and the second part of the cipher from the safe. Don't leave the Dock Phosphate Saloon until you've thoroughly inspected it. On the counter you will find an ammo box, behind the counter on the wall is a first aid kit, and under the counter is a roll of 850 Yader-Arcade tickets, which you will need to get the Nuka-World achievement "Useful Prizes". Full list Nuka-World and Fallout 4 add-on achievements you can find.

    Scout can be found near an empty paddock, not far from Phosphate Dock Saloon and stalls with Nuka-Mixing machines. His Buttercups ran away somewhere. You need to hunt them down and bring them back to the paddock. The scout claims that they are very fond of Yader-Cola, so he suggests looking at the stalls with it.

    Take Buttercup to the corral (Optional)

    Buttercups are robot ponies. You will actually find one of them near the kiosks with Yader-Cola. Go to the tables next to the Nuka-Mixing machines and look in the trash can. His yellow robobutt sticks out from there. Pick it up and then go back to the paddock and throw it out of your inventory. To do this, go to your Pip-Boy in the "Pre" section, then select the "Junk" tab, find the line - Buttercup Robopony and press R to throw it away. Then return to the Scout and get the third part of the cipher from him.

    Near the paddock, you probably noticed an old cemetery, there, on one of the tombstones, is hidden the image of Mr. Cap, which is necessary for the quest "Cap in a Haystack".

    Find the key to Mad Mulligan's Mine

    You have successfully obtained all three pieces of the cipher from the safe in the Dry Gorge. Now you need to take the key to the "Mad Mulligan Mine" from it. The safe is located in the Dry Gorge Theater, it is located near the collapsed cabins of the attraction, not far from the Nuclear-Mixing Machines on one side and from one of the entrances to the sector on the other. An anthill has formed inside, so beware of ants attacking.

    The safe is in a large barn near the windmill. Open it with the cipher and take the key to the Mad Mulligan Mine from it. On the territory of the theater, near the audience seats, there is a small building for employees. Pick the lock on the door (the level of the lock is hard). Inside you will find the Recipe "Nuclear Dawn". This new type of Nuka-Cola can then be made in the Nuka-Mixer, bringing you one step closer to completing the Nuka-World Beverage Designer achievement. You can see the entire list of Nuka-World and Fallout 4 add-on achievements. In addition to the recipe, this service room contains a chest with various useful supplies and a roll with 850 Yader-Arcade tickets, which are required for another achievement - Useful Prizes.

    Enter Mad Mulligan Mine

    On your way from the Dry Gorge Theater to Mad Mulligan's Mine, take a peek at the rows of enclosed pavilions located near the Scout paddock and cemetery. There you will find a Star Core near the corpses of merchants, which is necessary for the Star Dispatcher quest in the Galaxy zone.

    Mad Mulligan's Mine is located on the opposite side of the park from the theatre. A high tower, which stands just near the entrance to the Mine, can serve as a guide for you.

    Locations to explore:

    • Safari
      • "Safari" - House of primates
      • Visitor Center
      • "Evil Anaconda"
      • Bear Den
      • "Safari" - House of reptiles
      • Mr. Cap's treehouse

    The Safari Park area is located north of Yader Town, USA. You need to capture this sector on the instructions of the Big Tour quest and then assign a gang of raiders who will be responsible for it. The current quest is activated automatically when you approach the Safari and see a fight between a man named Cyto and a strange creature - a crocodile claw (1). In the bus standing near the entrance you will find two boxes with explosives.

    Note: On the instructions of the current quest, you will need to destroy all the crocodile claws in the Safari territory, of which there are only 21 individuals. Therefore, next to the killed crocodile claws, their serial number is written in brackets.

    Find out where crocodile claws came from

    We should find out what kind of strange creatures are in this zoo and where they came from. They will have to be destroyed in order to capture the territory of the sector. Talk to Cyto, the post-apocalyptic Mowgli, to see if he knows.

    Cyto speaks like a caveman, but you can understand him. Safari is infested with crocodile claws, according to Zito, and no matter how much he kills them, they always come back. He doesn't know where they came from, but he has something that can help you kill monsters. And Zito asks to do this so that nothing threatens his family.

    Follow Cyto

    Follow Zito through the Safari. He will lead you to the "House of Primates" and part-time his house. Near the Primate House, beware of the crocodile claw (2).

    Zito was raised by gorillas who saved him as a child after the death of his real parents. He will tell you that a wounded old man came to their house, whom Zito tried to help. The wrinkled man said that he created the monsters and gave Cyto a holotape that could help deal with the crocodile claws.

    Listen to Dr. McDermott's holotape

    The diary of Dr. McDermot turned out to be on the holotape, listen to it. To do this, go to Pip-Boy in the "Prev" section, and then in the "Miscellaneous" tab, and find the line "Dr. McDermot's Diary, Entry 47B".

    Dr. McDermot worked in the replication department, simply in the cloning department, and with the help of a replicator he created crocodile claws - creatures that are ferocious and uncontrollable. The replicator has failed and is producing them at a high rate. The Doctor implores whoever is listening to this tape to turn off the replicator and destroy the crocodile claws. To do this, you need to find his password or Dr. Hein's password.

    Talk to Cyto

    Ask Cyto if he knows where the cloning department is located. But he didn't even hear those words, but Zito saw Dr. McDermott come out of the triangular house. Most likely the department is located there - you should check. Cyto offers his help, so he will become your temporary companion. Fear not, your constant companion is here to stay. And if you want to assemble a Dream team, then try your luck and use your charisma. If the persuasion works, then a hefty gorilla named Chris will also join your team.

    Charisma

    Ask Cyto if the gorillas will help you in destroying the crocodile claws (the level of persuasion is difficult).

    At the exit from the Primate House, go through the vegetable fence on the left to be behind the gorilla statue. There you will find a hidden image of Mr. Lid, which must be found for the quest "Lid in a Haystack". True, you can read the cipher on it only in the special glasses of Mr. Cap.

    Enter the large triangular house

    The large triangular house is the Visitor Center, which is located directly opposite the entrance to the Safari Park area. Just go back to where you came from.

    Examine the triangular building and find the entrance to the cloning department

    Inside the Visitor Center, you will have a fight with another crocodile claw (3). Kill him, and then take a good look around in the reception room. On the desk near the reception center terminal you will find the recipe for Yader-Onslaught, which will add to your collection of new types of Yader-Cola. You will be one step closer to earning the Nuka-World Beverage Designer achievement. You can find all the achievements of Fallout 4 and the Nuka-World add-on in a separate article.

    At the end of the room you will see a door with a service terminal hanging nearby - this is the entrance to the cloning department.

    Examine the terminal at the door

    After examining the terminal, you will realize that it is impossible to open the door at the moment, and you will also find a ransom demand from the OHFA (Society of Friends and Defenders of Animals) who kidnapped Dr. Hayne. Of course, this happened before the war, but Dr. Hein's password is needed to open the door, so it's worth finding it. They kept him in the place where the Evil Anaconda was being built.

    Find out if Zito knows anything about the Evil Anaconda

    Talk to Cyto about a place called "Evil Anaconda". According to him, this is a big attraction, which they began to build on a hill, behind the zoo. Most likely what's left of Dr. Hayne is there, which means his password too.

    Reach the Giant Metallic Snake

    To get to the giant metal snake, as Cito called the Evil Anaconda attraction, you need to go deeper into the Safari Park area, cross one of the bridges over the stream. Not far from the "House of Reptiles" in the gap between the high walls you will see the construction site of the "Angry Anaconda" attraction. To get there, go down into the stream and walk to its end, then go up the hill.

    Search the giant metal snake for Dr. Hein's password.

    Three crocodile claws (4-6) live on the territory of the Evil Anaconda, which you will have to deal with before you go in search of Dr. Hayne. There are metal booths on the construction site, in one of them you will find the password. At night, the desired booth will be illuminated by spotlights. Also, a working generator with a nuclear block for power armor, located a few meters from the desired booth, can serve as a guide for you.

    The sliding doors of the booth are locked (the level of the lock is difficult). You can pick the lock or go up to the roof and take the key in the green ODZZH bag lying near the skeleton. Inside, you'll find Dr. Hayne's skeleton and his password, which is in a red toolbox.

    Sneak into the cloning department

    Return to the Visitor Center to the service terminal near the entrance to the cloning department. Select the line "Open the door to the Yader-Gen replication department" in the terminal and welcome to the secret cloning department.

    Disable the failed cloning machine

    Going down the stairs to the Replication Department, beware of being attacked by one Crocodile Claw (7) in the Department Office and two more (8-9), including the Albino Crocodile Claw Boss, on the lower level of the Cloning Department, where the Nuka-Gen replicator terminal is located.

    After you kill the creatures, use the terminal to turn off the replicator. To do this, select the line "Disable the current replication procedure".